This from a mail a got while I was playing, on the basic of your city defense when you start..

Personal Defense

For all villages, a wall of level 20 is required. 207% to all units defense means you get two for the price of one. No exceptions will be made.
These numbers are what you should have, per village, to defend yourself when needed. You can use these units for farming as you need to (but it is recommended you keep at least half in your village at most times for your own safety). You can have these units in one village if it is close enough to be able to protect your other village in time (recommended within 1.5 hours arrival time). Otherwise, it is recommended you have these units stationed in each village at all times (they can come from a main defense village and sit there as support).

1,000-2,999 points = 1000 SP & 1000 SW & 100 Scouts
3,000-7,000 points = 1500 SP & 1500 SW & 100 Scouts
> 7,000+ points = by this point players should understand how to defend themselves.

As for villages:

Your second village (the first one you noble):
Should be setup as a defensive town for yourself with either 10000 swords and 10000 spears –OR- 8500 swords and 8500 spears and 500 HC. You will choose which one for yourself, I suggest if your villages are close then go for the 10000 spears and 10000 swords and if your villages are a distance from each other go for the 8500 swords, 8500 spears, and 500 HC.

Your third village (the second one you noble):
Should be setup as a Support Town.You should have 4000 swords, 4000 spears, and 2000 HC in this town so we can pull support from that town to protect the tribe.

Defence village should be something like this
6000 spears
6000 sword
1000 hc
500 sc

Offence village
6000 axes
3200-3500 lc
220-250 rams
20 catapults (note from jack: It’s can be a good idea to drop the cat and put ram instead and specialize another village in catapults and have a equivalent build but all ram changed to catapults)

I have try a lot of combinations and these are the best.

Note from a strategy I’ve used in server 12 and 13: While city with only Spear and sword are much stronger in def and cheaper to build they take awhile. After a war it much more faster to rebuild spear and HC (and some Sword) than to build only spear and sword since your using 2 building instead of only one.

So you finished the tutorial, you just got your second manors but you’re saying ok but what should I do now.While they are a lot of good guide on the Clash of Kingdom forum but I though I should cook one of my own.

interface-cok-320x195

First steps get empire one to level 10

empireone

1- Get you capital manor and your first manor running.

 

For the capital you need 1 or 2 barrack to build carrier and maybe some early units to fight.
Build the matching resource on all bonus lot, get a granary and warehouse and all other build silver. Your first manors build only silver except on the bonus lot (for now).
You shouldn’t have any empty lot build residence (silver) everywhere.
Your goal is to level up empire of one has fast has possible.

2- Get some heroes

tavern

While you city is building and you have no silver to research empire one go to the tavern in the city interface and recruit some heroes. Try to use all your tips until you get a star hero, try to recruit all the heroes you can once you can’t tips the owner anymore.

3- Go to the Academy

academy

While you are in the city interface go to the academy and take the best and brightest quiz and play bull eyes to get extra gems. The gem you get from there you can use them to build you city faster (in point 1)

4- Do some battle

From point 2 you are probably wondering why you should max you number of heroes, it’s simply to have them ready for historical battle & battle royal.
Since you get 10 k of each basic t1 troops in historical battle, battle royal you should use your heroes to rally those troops and fight the historical battle, battle royal.

battle-royal

Historical battle fight every fight until you realize your losing, from there fight the last fight you won or a fight that might give extra items like zhang jiao (fortitude scroll) or dong zhuo (rattan aegis shield scroll).

HC-reward

For battle royal, just the participation will give you 10x abyss gem and +1 tax license, so participate everyday.

BR-reward

With these reward you should be able to have the resources to build your manor.

Each time you’re levelling your empire one, you should build a new manor. Note that you shouldn’t over invest in manor that you think will get destroyed.
Once you get your empire one maxed you can focus on manor building and heroes, which will be my next article.

Other guide that worth a look :

Guide for new player (basic information on what thing do)

CoK Forum : Beginner guide 1

CoK Forum : Beginner guide 2

1- Tribes Forum

The main strength of this game compare to other game is it forum.
It’s interface is really smooth, it’s integrated with the game and it’s easy to add in game links like a player, a village coordinate or a tribe.
The tribe forum can be shared with other tribe, which make it easy to communicate with your ally and sisters tribes. A feature that other game don’t have.

2- Rim

I like the idea of a second chance and the unique RIM feature is really neat for that.
When new players arrive or when a player lose all is villages they are placed around that main cluster far from the main cluster where all the action is happening.

3- Moral

Moral is a great way to help newbies or poor soul that have fallen to the RIM.
It’s give them the extra defense that might make bigger player leave them alone.

4- Cheap premium account compare to other game

the premium account is about 6$ (4 Euros) for a month compare to the gold system of TKO and travian that pretty cheap.

5- Can build the same building in queue

That always annoys me when I can`t upgrade the same building twice.

6- Each server have slightly different setting

That make you enjoy the game differently when you restart. Try new unit in one or make you think twice about your upgrade in another.

Cool tools

7- Battle calculator

There a in game battle calculator, really nice to see if you will win you fight or to check your potential casualties.

8- Noble planer

A recent add-on that tell your tribes mate which city your are going to take, the noble claim have a expiration date which remove the claim once the date arrive.

9- TW stats

TW stats is a awesome tool. To planing your attack or checking if a alliance make sense or just to check if a player stop growing this site give you all the tools for that.

10 – Everybody is equal (almost)

The premium account give a edge but not that much compare to what it give in other games. Everybody have the same unit.
You can still be unlucky and start surrounded by a really strong tribes or warmongers.

Tribal Wars review

Today I’ve decided to review a game that I played about a year ago on server 12 and 13 and started a new game on server 51.

Game description

Tribal war is a slow spaced strategy browser game, where you’re the leader of your village and your goal are to grow your village and build troop to attack and take control of other village.

Gameplay

Managing your city

First there is the ?"Sim city" part of this game that is typical to all these game.
You building have a pre-selected place were you can build them and upgrade them.

city

There no building placement like some other game of the genre have (tko, travain, Lord of ultima)
Another interesting thing is that there only 3 resources instead of 4, food is replaced with a farm which limits the number of troop you can build (like in warcraft or barrack in lord of ultima)

Building your army

All armies are the same for every player, you have the infantry and the mounted troop.
One really nice feature of the game is that depending on your server setting the type of you unit and upgrade you have changed, so be sure to check what your server is about before choosing one.

Unit description

barack

Infantry
Spearman : good vs cavalry, good for harvesting barbarian village, cost more wood, weak attack
Swordman : good vs infantry, slow, small carry load
Axeman : offensive infantry unit, very low on defense
Archer : More balanced vs cavalry and infantry than the sword man and spear man
(available only on some server)
Cavalry Unit
Are more mobile than infantry unit but usually have a high cost vs stats ratio compare to infantry
Scout : Give you intel on your enemies when you attack with them
Light cavalry : offensive cavalry with low defense
Heavy cavalry: mobile defensive cavalry,
Mounter Archer: mobile offence cavalry, strong vs archer (available only on some server)

Paladin

statue

In addition to your main army you can recruit a powerful paladin, the paladin can find item when attacking other village which can increase certain unit attack and defense when fighting the paladin.

Map

tw-map

The map system is more efficient that some other game, it let you see who near you, and the right map give you a bigger picture of what around you.
By default the villages are colored by your alliance with them (your tribes/allies/enemies)
With the premium account you get a larger map and you can set specific colors to other players and tribes.

Expanding

While in other game you can either grab someone else city or build a new one in TW there only one way to expand,
It’s by grabbing other player or barbarian village with a nobleman.
When attacking with a nobleman, the enemy village slowly lose loyalty (around 20-30%  each attack) and when the loyalty hit 0 the village is your.
The village regains loyalty every hours.

End Game

The server closes to new players when the rim (see rim in the unique section) is filled.
After that any player whipped out is out of the server.
The server end when all other tribe is either removed, merged or whipped out.
The game seen to take awhile before we can see any kind of end game.
I dropped server 12 like 2 year ago and the server is still running.

 

What make tribal war unique

The RIM

One of the unique feature about TW is that the server start in the middle of the map and
when new players arrive they are placed around that main cluster.
This section around the main cluster is called the rim and
when a player lose all is village he gets a second chance by starting back on the rim which is far from the middle.

Moral

The moral system is a neat protection for new player or player with less point than other
It gets calculated from the points of attacker and defender. A player usually attacks with 100% morale, but if you attack a player that is much smaller than you, you will get a penalty. In an attack with 45% your troops only attack with 45% of they usual attack strength.
If a smaller player attacks a much bigger player, there is no bonus on the attack. The maximum morale is 100%.
It give small player a chance to survive or inflict more damage to biggers players making them think twice before attacking them (or send more nuke :P)

Forum

The main strength of this game compare to other game is it forum.
It’s interface is really smooth, it’s integrated with the game and it’s easy to add in game links like a player, a village coordinate or a tribe.
The tribe forum can be shared with other tribe, which make it easy to communicate with your ally and sisters tribes. A feature that other game don’t have.

The Community

The TW community is huge and there a lot of help site that can help you understand the game when you start.
They’re the tribal war forum where you can see what is going on with your world (http://forum.tribalwars.net/index.php) They’re the TW wiki where you can find a lot of useful information and tactic.
And one of my favorite it the tribal war stats site (http://www.twstats.com/) where you can find all sort of interesting information there. Like the point progression of a certain player, which tribe he was before, an attack planer to plan your attack from different to arrive at a specific time to enemy village. There a map tool to check the size of your new ally or to see which tribes should be scaring you.

That’s it for today
In my next post I’ll talk about what I hate and love about this game.
And some tips and strategy post are coming to.

The worst starcraft general

I’ve been laying a lot of starcraft 2 lately, so I found that video particularly funny.

They should make one on dodging in browser war game, I always found it stupid that you can pull your troop out for like 10 second to let the enemy hit your city and then come back to stop the other. Why when you pull your troop out the enemy  troop don’t attack them before hitting the city.

There on new contest going on the the TKO Koramgame forum called the Art of War.
The contest start the first of april and end the first of may. The rule are simple, you have to submit a article that cover one of the topic listed .

 

City

Where to place a new city.
What city/cities to place your mansion or annex.
What order to build city structures in.
What city structures are useless after a certain time. (Part 1 and part 2)
Using the best strategy that is suited for each kingdom.

 

Resources

Is one resource more valued over others in a certain kingdom?
Managing resources effectively to maximize army potential.
Is there a best order to upgrading resources/units?
Is it worth your time and effort to capture a capital city and why?
How to stack resource bonuses for maximum effectiveness.
How to effectively manage your food supply.

 

Heroes

Hero progression, should he/she be a str/ldr/pol/int hero?
How to make a “super hero” from stacking abilities and scrolls.
How to win the Warrior’s Tournament.

 

Defense

How to defend a city successfully.
What units give the best defense? Is upgrading your armorsmith effective?
Supporting another city

 

Offense

How to build a large army and support it.
How to use rams/demolishers effectively.
What units to recruit first.

I’ve already some article about some of the topic but the contest certainly give me idea to write some new articles. If you want to check it out, participate or use those tips to crush your oponent you can go here.

Last post on Star War & Star Trek inspired me to write another post on some space games that were sitting in my to review list. They may be not has “Grandiose” has KOTOR or inventive has Star Trek: Trexels but they definitely deserve a look.

Mighty Tactical Shooter: Plan your move

Gradius and tactical space battle meet together in the nicely done indies games Mighty Tactical Shooter. From the game info quote : “Make your way through multiple levels across four distinct themed chapters. Face challenges that wouldn’t be possible in any other type of shooter. Adopt new skills and tactics as the ship repairs, enemies diversify and the plot unfolds. A 2D side scrolling arcade shoot ‘em up, but turn based.” Like they say at the end : It’s about tactics, not reflex. Your move.

 

It may not have speed of Gradius but fi you want a different take on tactics and story instead of a standard “shoot’em up” will want to definitely give it a try.

Related news : Mighty Tactical Shooter (indie retro news)

Mighty Tactical Shooter: Gradius and turn-based tactics hybrid (indiegames)

 

Halfway: A Sci-fi Jagged Alliance

An alien force has invaded your spaceship and your crew need to throught the hallway of it to get rid of these nasty alien. That turn-based tactical strategy draw a lot of turn base fight from a old game I’ve played called Jagged Alliance on PC. Each character has its own tactical abilities, so they will all have to attack, defend, move, use items, and reload to stay alive during battles.

 

Halfway will be heading to tablets later this year after its initial desktop release.

Related news : Halfway (pocketgamer)

In part 1, we managed to build your first organism, now let dial that to 11 and engineer the whole planet ecosystem.

Getting habitability

Since the requirement for habitability is just for terrestrial plant support, we can start by focusing on that instead of building both aquatic and terrestrial biosphere. Let’s assume you have enough species slot from you environmental building, the amount of species you need depends on how much support they will give. You can probably go around six microbial species for this for the moon/mars if you follow this guide. Keep in mind that it depends from planet to planet (or moons) since the moon need between 3- 10 and Mars 6-20 and since it’s support that needed not number of species, you might just have 2 species of on the moon and be fine (if they give 3-4.5 support each). Note since the skyfarm get rid of the biosphere requirement, you may use easy route if your goal is just habitability.

Get those microbes everywhere

Screenshot_20180719-083524

Our colonist will need plant and those plant will need microbial support. Good thing that in our previous entry we built a microorganism from scratch. Now we can do the same thing until we have enough support for our plant and some extra if you want those microbe that give credit. There are two main way to increase support. The first is by selecting a phylum that give support so either actinobacteria or fungus. Both give a base bonus of +50% to support. However species of the fungus phylum are less tolerant to arid environment (-15% tolerance low water). The second way if my selecting a gene attribute that boost support, for microorganism this mean either the Large gene (+50% support) and the Nitrogen Fixing. You can combine both ways them together and even stack attribute gene to give super organism that can give up to 10 of support. Since you cannot have organism with the exact same sequence you can mix large gene and nitrogen fixing to get more variety and still have a lot of support. Here, some example of the gene sequence you can build with high support that we repeat for each phylum.

Legend : L = large gene attribute NF = nitrogen fixing XX = low atmosphere tolerance, YY = low water tolerance (for fungus), AN = any

Actinobacteria = L-L-L, L-L-NF, L-NF-XX, L-L-AN, NF-L-AN (and if your feeling it L-NF-NF, NF-NF-XX)
Fungus = L-L-L, L-L-NF, L-NF-NF, LNFXX, L-NF-YY, L-L-AN, NF-L-AN (and if you’re feeling it L-NF-NF, NF-NF-XX)
Lichen = Same as actinobacteria, you might be able to pull off a L-NF-NF or NF-NF-XX because of the +10% tolerance bonus lichens has.
Protozoa = Same as actinobacteria

I don’t really like the using NF twice in a gene, but if you’re comfortable with it just go for it.
Honestly my first batch look like this:
Protozoa/actinobacteria/Lichen = L-L-L, L-L-NF, L-NF-XX, L-L-AN, NF-L-AN
Fungus: L-L-L, L-L-NF, L-NF-XX, L-NF-YY, L-L-AN, NF-L-AN
Total support: around 50+

You can even get 64 of support with one microorganism

Super Bug

 

With this you will be getting multiple high support microorganism quickly, invest money in them to give them better odds of surviving.

Now you can unpause the game if you want to see if they survive and let them grow a bit.
Once your microbes are thriving let get some plant to get our habitability requirement.

If you have Lagrange Academy or a few culture points you’re willing to spare, you can go in the culture screen and add a few points to increase biomass.
This will increase the birthrate of all you species.
Screenshot_20181204-201309

Going Green

Gogreen
Now that we have a microbial ecosystem, let have some plant take advantage of it.
We’ll focus on terrestrial plant since they are the ones we need for habitability, but the principle work the same way for aquatic plant.

Screenshot_20180828-235751

Tree require more support, but give more support. However, the extra o2 can be a pain to manage.
Shrub have a +50% birthrate and require less support (-25% required) Moss +15% low temps resistance -15% low water tolerance are not super useful if you have the Soletta satellite since your temperature is usually just right.
Grass +2 pop grow&+1000c/min can be cost effective if you reinvest that 1000c/m in their health or just let them make money for you.
Usually I got with a mixture of tree and scrub maybe a few grass to start, if you’re feeling frisky about the extra o2 pumping in your atmosphere, you could always go for a mixture of scrub and grass initially.

Adding genes to your plant

Stacking large gene is not has good has with Microbes because now they will increase the support required too.

If you really want gene that give support, look at the fruit bearing gene first. Similar to large gene but it give an extra +2 to population.
You can mix them together to have four species that have +150% support.

Other interesting gene

Cash crop: +2000c/m -30 low water tolerance, this gene is a nice addition for plants, except maybe for moss since they already have -15% low water tolerance.
plant : Cash crop
If you stack 3 fruit bearing genes together (or a mix of fruit bearing and large gene) you’ll get about +150 support (+200% for tree) but +150% support required. Which is about 14 support required per species (20 for tree) and 3.4 (4 for tree) support given.
Not sure my math is right, but that what I’ve observed creating my plants. You can add some cash to increase their health and remove it once they get over 100%.

Since you can mix the Large (L) gene with the fruit bearing gene (FB) you can get 4 combination with +150%.
L-L-L, L-L-FB, L-FB-FB, FB-FB-FB

WIth 4 plant type you get up to 16 species with high support, but beware of the support they need from your microbes however.

Side note: In order to give the maximum of support a species need to be health at 100% or more.

Create a few gene to get to your 10 or 20 of support for habitability and you are now habitable.
That mean you need about 3 species on the moon, 5-6 on mars to be habitable if you create high support plant like I’ve explain here.

Road to Paradise

Paradise is actually simple to acheive. You just need to be within 5% of all the goals and have enough support from your plant to be way right.
Screenshot_20181204-201144 

Screenshot_20180715-123648
Mars has a cold climate, with almost no atmosphere and zero oxygen.
But because it has frozen water at its poles, it makes it a prime candidate for terraforming.
Raising the temperature of the planet melts the ice and causes sea levels and water levels to go up.
However, there is not enough water in the ice caps to form an ocean.
Oxygen and Pressure will have to be made artificially, and you need a boost for the water, so be sure to research everything about water as well.

Starting Stats:

Temperature: 218,027mK (28 retained by atmosphere)
Pressure: 600Pa
Oxygen: 1ppm
Water: 17,615cm (82,384 frozen in ice)
Biomass: 0

Disclaimer

Before we start keep in mind that depending on what setting you pick, the facilities won’t have the same effect.
Example: The hab dome give biomass when you selected biomass at the start of the game, but give oxygen instead when your playing with biosphere on.

Most of this guide is for playing normal with biosphere, but they will mostly hold true for other difficulty.  I don’t recommend playing at the easy level because you won’t have access to those sweet satellite.

Phase 1: Let’s start

Horizon or Son of Hephaestus

Choose either Horizon or the Son of Hephaestus has starting faction, you need your buildings to build fast and your mines to overflow with money (credits). You can later modify all the value in the culture section with using culture point once you build the Lagrange Academy satellite.

Start getting the Iron and silver research to start mining them right away.

Then go build your free colony and an outpost.

Pick a high elevation for your colony. For the outpost, its depend on your long game. I usually build them in altitude, but sometime I build some near expected sea level. Why ? So that in the late game the rising water will destroy them preventing me from paying to close them.

Go to your outpost, you should have around 3M now.

Build 4 silver mine and maybe 1-2 iron if you can’t get more silver in the green-yellow range when you scan. Increase the level of all the mines to 3 or 4. This way you will get more credits per minute and the mine will deplete faster. A depleted mine is a good thing because you can remove it for cheap and build another mine of better mineral (like Palladium) at a lower price.

Here you probably spent all your money, but generating around 50k/minutes (25k if you didn’t watch ads for the 200% boost)

When your cash is high enough you can either start researching Hab Complex or children creche.

I usually go for the children creche to rush to get the spaceport. The spaceport is probably the best add-on you can add to your colony. Its generate credits, its allow you to build super satellite, colonize mars moon and it’s drawback is actually a plus on mars since it’s slowly increase your pressure.

Hab complex is to rush to hab dome which generate water and biomass if your playing with biomass on and oxygen and water if your playing with biosphere.

Why rush for the Hab dome then if spaceport is better ?

I prefer getting the spaceport first, but the hab dome is really useful to have quickly too, it will allow you to have more population which means more facilities can be built on all you colonies and it will increase your culture point faster.

While your researching you can take a break and come back later or use genesis point to rush research or/and get more credits.
Once you comeback you might have enough to research palladium and build another outpost, in that case do it but mine only palladium and maybe 1-2 silver it you don’t get enough good palladium spot.
Research transport and wait a bit again. Once it’s done (or rush with point) you can research the spaceport

Once you finish the starport research build one in your colony and research hab complex to get a hab dome ASAP.
You can build multiple startport in your colony combine with some Hab dome to generate more population grow.
Once your got the Hab Complex and the Hab dome research, we can start to be creative.

Phase 2: Let’s fix Mars

Barren Mars
Option 1: let go all in on the mining. Then we terraform Mars.

Here what you want is to get all your mining research and build the Orbital Surveyor satellite. It’s half price if your playing Horizon.

Its take almost a day to build so you have to be patient, but once it’s built its allow you to see where the mineral are the most abundant and getting your outpost to generate 250k/m each.

With all that money you can build all the satellite and upgrade you colonies and jump to option 2.

Option 2: Let focus on terraforming Mars, we’ll figure out the money part at the same time. 
You can enter in the lets terraform the planet phase.
Since Hab dome are generating oxygen and water and spaceport generate pressure, you might start researching facilities that counter those increase.
Temperature is not a issue if you in normal or expert mode. The Soletta satellite will take care of it for you, but water will become problematic once the temperature increase.

Screenshot_20180715-083936
Pressure don’t grow that fast either, but since you might build more spaceport (since they generate money too) it might not be a issue at that point.
Your research in the background should be to reduce 1-water 2-oxygen 3-pressure and the occasional biosphere facility, if you’re playing with it. If your playing with biomass on, the Hab dome will do the work for you to increase biomass.
Have some water reducing facilities in your colonies and start building the Soletta. You can check how much water is frozen in the icecap in the water screen (top left)
Now build facilities that will tend your increase towards 0 so once your at you sweet spot nothing increase anymore. At this point Mars should allow microbial and plant life.

Phase 3: Microbial and plant life.

If your using biomass this part is actually really easy. Use your sweet cash you made earlier and build the sky farm satellite and your colonies won’t use all that biomass and it will grow to the amount needed to. It’s even half price if your playing with the son of Hephaestus.
If you’re using the biosphere I will write a guide on that topic, but here are the basic.

Microbial life


misunderstood-bacteria-v-2-png_orig

Microbial life don’t need support so you can use gene that say need 50% more support without the penalties, which allow you to build microbe that give more support for the next group.
If your planet is not stable yet you should play around the biosphere yet, but it you really want to you can always create super resistant life form while you’re stabilizing your planet.
However, these lifeforms tend to give less support for the next group. I will write more about it in my biosphere guide.

Plant Life

If you want to “finish the game” you only need to get to 2 plant support to make your planet habitable. So focus on getting these kinds of plants. The trick is to build many type of plant that give a lot of support.

Phase 4: Mars is habitable.

 

You’re almost there, with all your spaceport your colonies will be booming. With that population explosion u should have enough culture point to declare independence.
Once you do you will have a victory screen and it will unlock Venus.
You can continue to play, but if you leave Mars I recommend that you to pause the game. If not at least be sure that water, pressure and oxygen are growing at +0.
This will prevent Mars from growing while you are colonizing other planet, and it will prevent it from going barren again.

Other tips:

  • If your using Horizon, you might want to increase the research speed because it’s pretty abysmal in the beginning.
  • Note if your playing with biomass, try getting the sky farm satellite once you are in the habitable phase or just before. This will prevent your colonies to use all your biomass.
  • Except for easy mode, you can basically ignore the temperature since you will just need to build the Soletta satellite to fix it.
  • Resit the urge to spend culture point and since with this build you will be overflowing with money always refuse the credits in exchange reducing your independence movement.
  • Like we said in phase 4, be sure that water, pressure and oxygen are growing at +0.

Let me know if you like this long format walkthrough. I might make one for Venus in the future.

 

 

Talk hockey

Blocky Hockey


Grab your puck and skate like mad in a fresh, fun hockey runner! The most fun you can have with a puck, combining realistic physics and humorous gameplay. Hit the ice and light the lamp with body checks and fighting. This is actually the description of the game on the play store. The game is actually fun, but scoring is actually really hard with you start having multiple defense and have a bad angle. A lot of content available via in-app purchase, skin and other stuff.

Ice Rage: Hockey

It’s a great one-on-one ice hockey game – you play the red team unless you play multi-player where you can get the blue team. You have a minute and 45 seconds to outscore the blues, by moving around with the virtual stick and shooting with the shot button.
Goalkeepers are AI controlled, so you just need to control your forward player on the ice.

I actually really like the multiplayer of that game, they pair you up against someone randomly, usually of your skill, and you bang it out like champs.

Hockey Physics

A hockey game with funny physic mechanic. However, they should add more gameplay option and the cpu is too predictable.
Graphic isn’t “forte” either, but it’s funny looking enough to give it a try.

Hockey Clicker

Ok where should I begin. Its look like a game that I could code myself and put it online. However, the game is not that bad, it’s rather simplistic yet oddly addictive.
You play with a third-person view and all you do is to shoot on a goal by tapping on the display. You can to upgrade your gear, your team, etc. You earn cash in training, and by playing matches, it’s also offers a multiplayer mode.
There are a lot of other game that worth probably more your time that this one, either from this list or our previous list.

 

Hockey Games

Ok, SEO wise this game has the dumbest name ever. If you search for hockey games all the other game from the previous list will show up before this one because they are more popular. It’s like naming my game Shoot and kill stuff, I bet call of duty will come up before even if the user search for shoot and kill stuff in the play store. Maybe it worked for them, but with a stupid name like that it’s off for a bad start.

The game is pretty simple, there’s a net and you play the player that shoots on it. Has you progress obstacles and player to block you are added.  I tried to find other review of that game, but since the name is so broad I could get anything to help you.

That all for today, I’ve removed a bunch of hockey sim game to make a post only on those, hopefully I won’t take another 2 months to write it.