Huniecam-Studio-SFW

You are tired of not being able to get the beautiful “censored” diamond trophy, all your girl are stock with only their boring starting clothes ?
This is the guide for you.

HunieCam has been out for awhile and my guide been sitting in my draft since then. So here it is my ULTIMATE guide to your cam empire, It’s not perfect but it’s got me to diamond all the time.

Early game

Your 3-4 first girls

Try to get your first 3 girls try to have a synergies between them. One of my playthrough I’ve started with Katiana (Latina, thick ass) then I got Sarah (chubby, thick ass, 3 of style) and my third girl was Beli (Asian, chubby, 2 talent). I would rise Sarah style and make here do photo shoot while the 2 others would be either raising theirs talent or doing cam show for money.

kyanna beli sarah

Note that you don’t have to pay the girls if they’re not in your right “roster”, so don’t be afraid to recruit more girl if you want to have a good synergy.

Don’t rush your skills to 5 at the start, when a girl gets to 5 she cost way too much at the beginning. You can mitigate the raise if you only raise on skill at the expense of the other skill. One way this can work is where your girl complement one another, the style girl does photo shoot to increase fan and the others high talent girl do cam show likes explained previously.

The Errand Girl

YAY ! Let's go shopping!

Girls love to shop so make one of your girl doing just that. Your fourth girl is probably be the errand girl, depending on who you get you might get her earlier.

She will probably stay the errand girl the whole game (and probably you will have two of them later if you want to farm those condoms). You want here to have to lowest possible skill so she doesn’t cost a dime. A 1 style, 1 talent girl is perfect and don’t raise her stats.  This girl will takes care of the recruiting, getting sex toys in the adult shop, buy booze and cig. And give her the cart has soon you get it.

Early upgrade

One of the key upgrade you need to grab early is the item upgrade. The first item will probably be the subscribe pillow so all your girl will recruit fan will doing a cam show and the cart for the errand girl.

Mid and late game

pile of cash

You’re making a lot of money now you don’t have to worry too much about going in the red anymore and you should be getting most of you fan via advertising now.

At this point in the game it’s start to be really interesting to get girl that have already high skills, like Jessies (5 talent) and Marlena (5 both). So when you recruit them you can put them to work right away.  All your girls should have the skill talents at 5 and probably style too (less important since you get most of your fan via advertising, but talent is crucial)

Your errand girl(s) should be keeping booze and cig well stacked up and getting sex toy in the adult store like the subscribe pillow to all your cam girls and at least one common fetish item for most of your girls. I personally  like to run with two errand girl in mid game to get all the item I need and stack some condom at the same time. I give these girls some coke so they get these stuff faster, you can swap one of the girl in late game when you are well equipped.

Girls, Items, ads

Items that are worth getting fast are the subscribe pillow and the shopping cart. Like explained previously try to get the subscribe pillow to every girl you can (except the errand girl). Once you’ve done that you practically don’t need to do photo shoot anymore and can skip these upgrade.

When buying some sex toy try to buy fetish item that other girl has and that already have a huge following. The girl with that item will gets all the fan for that fetish and become quickly a cash machine.

Example if you have a girl with a furry item, each time she does a photo shoot or cam show with the subscribe pillow she will get fan for that item. Since fan are shared all the fan for “furry fetish” will go to all your other girl with the time. Since each girl gets fan like this they will get the fan from one another creating a snowball effect.

Single use items: Coke, pot, condom

condom

Coke and pot are great for you errand girl keeping them longer in the store instead of the spa. Condoms are a great way to make money it’s prevent having diseases when a girl is escorting. Stack them up and when you got a new girl with high talent and a lot of fan or if you are switching fetish item of one of you girl, send her to the sleazy hotel with a condom first so she will make you bunch of quick cash before putting her back on cam.

Stress & addiction

Girl without addiction tend to be easier to manage (less need to go to the store) but stress faster. Note my best playthrought my best girl was Audrey (addicted to both booze and cig)

Ads

vintage_ads_by_thalesrm

Always check ads, you can grow really quickly with them. Try grabbing fan you already have a girl with the corresponding fetish or that you already have toys for. Later it might worth it the shuffle your toys and girls when some ads are giving you a lot of fan for a particular fetish.

end

Is it warm in here?

Have your crew kill a burning enemy on their ship while using the Rock Cruiser.

rock 1st achievement

To earn this achievement the enemy killed must be standing still and not running to another tile when they are killed. Because of that, this achievement is really hard because enemies crew tend to run away from the room with fire when they have low hp.

I personally gained this achievement by killing a Rockman in a burning room. It is much easier than the other races, since they do not flee from fire at low HP anymore as of the advanced edition. Note that all other races will flee from a burning room at low HP like mindless monkey, regardless of whether there’s pizza (or boarders) in it or not.

They are another way to achieve this achievement, one of the easiest one is when fighting the Rebel Flagship (aka the Boss), ignite one of the weapon room where they can’t run and teleport a Rockman there. They can’t neither run or extinguish the fire, this will cook them in rather good pizza.

Another option is by locking the doors via hacking or lockdown (via Crystal crew or lock bomb) Keep them inside and warp your crew (preferably a Rockman) there to unlock the achievement while they are cooking inside the room unable to flee. Be careful though crystal crew are NOT fire immune.

This achievement can also be earned by a mind controlled enemy crew member killing a burning crewmate on-board their own ship.

Defense Drones Don’t Do D’anything!

While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles.

rock achievement1

Another hard achievement, because you need to only use missiles during the whole battle, so hear me right on this NO OTHER WEAPON except for missiles can be used during the battle, regardless of whether or not they do damage.

If you fire Hacking or drone YOU WON’T get this achievement, ONLY MISSILES.

Note:

Crystal weapons count as missiles (they are considered projectiles and not lasers), and so they can be used to obtain the achievement.

Damage from asteroids and fire will not invalidate earning the achievement.

If you forgot what I said and fire a Hacking module or a laser weapon but the defense drone shoots them all down you can still get the achievement. (only if they don’t hit the ship shield or hull)

The enemy ship’s defense drone does not have to be active at when the ship is destroyed to earn the achievement, rather it just has to have one deployed at some point during the fight.

This achievement cannot be earned in the final boss fight, because the Rebel Flagship‘s because the second phase fight (where the drone is deployed) does not end in the ship’s destruction.

I don’t know if teleporting prevent this achievement, you can always try it and teleport on the ship to take out drone control and then let the missiles finish the job.

How to beat it:

Easy way, get the a Defense Scrambler augment and fire only missiles the whole fight and you’re good to go.

Hard way, you don’t have the Defense Scrambler augment, fire 2 missiles at the same time and aim for the drone system. The first missile will be taken down but the second one will probably go through taking down their drone allowing your next missiles volley to wreck havoc their ship. Not that swarm missile can be a great weapon to had to your arsenal to complete this achievement.

Ancestry

Find the secret sector with the Rock Cruiser.

rock achievement3

Probably the hardest ship achievement in the game because it’s require you to complete 2 quest and be in the right sector (rock homeworld) to be able to go the the crystal homeworld.

Luckily, you can use the Rock Cruiser type C in the Advanced Edition which starts with a single Crystal aboard the ship. This allow you to skip the 2 first event.

This achievement is so hard that I haven’t been able to achieve it yet, but here some info I’ve got from the wiki and link to the wiki to succeed this achievement.

From the wiki:

To get to the secret sector (Hidden Crystal Worlds), the player must first encounter the Dense Asteroid Field Distress Call event and acquire the Damaged Stasis Pod. Then, arrival at a Zoltan Research Facility which will give a blue event option asking the Zoltan if they can fix it. Once the pod is fixed, a Crystal will be revitalized and join the ship’s crew. If they are kept alive and theAncient Device is encountered in the Rock Homeworlds, another blue event option will be shown where they can reactivate the device, thereby teleporting the ship into the secret sector.

A significant amount of luck is required to unlock this achievement.

Here a quick summary of how to obtain the Crystal ship

  • Obtain the Damaged Stasis Pod augment – In Pirate Controlled Sector, Engi Controlled Sector/Homeworlds, and Rock Controlled Sector/Homeworlds
    • Occurs at a Normal Distress Beacon
    • Choose to
      1. Search for the Ship or (Rock Plating) Make a thorough search for the ship without fear of stray asteroids
      2. Then Grab the stasis chamber
  • Talk to the Zoltans at the Zoltan Research Facility – In Engi Controlled Sector/Homeworlds and Zoltan Controlled Sector/Homeworlds
    • Occurs at a Normal Beacon
    • Choose to
      1. (Damaged Stasis Pod) Ask if they can fix this
  • Find the Ancient Device – In Rock Homeworlds
    • Occurs at a Normal Beacon (NOTE: As of v.1.03.3, the Ancient Device event occurs at a Quest Beacon instead of a Normal Beacon).
    • Choose to
      1. (Crystal Crew) Reactivate it
  • Go to the Hidden Crystal Worlds Marker
    • Occurs at a Quest Beacon

More at http://ftl.wikia.com/wiki/Ancestry

The rock cruiser is probably one of the hardest to get it’s achievement. However it’s a great ship and it’s actually the first ship I managed to beat the game with (in easy mode). Rock plating is pretty useful and the Rockman are pretty good at everything except running. The make the best pilot, they make great fighters due to their high health, they great at repairing stuff and clearing out fire thanks fire immunity.

Layout A

Rock Cruiser Layout A

Unlock

See the Rock war vessel encounter.
Alternatively, defeat The Rebel Flagship with the Slug cruiser.

The main problem with this ship is that your weapon all use missiles, you will have no problem clearing ship in the initial since your missiles ignore shield, there’s rarely any defense drone and they all have low evasion. However your missiles supply will drain like crazy so try to take advantage of the 4 damage hull missile when firing on a empty system. Get a weapon that don’t require ammo has soon has possible or crew teleportation can be a good alternative, shoot down there weapon system then teleport to finish the job. This ship is probably the best to achieve the Defense Drones Don’t Do D’anything! achievement.

 

Layout B

Rock Cruiser Layout B

Unlock : Earning two of the three Rock Cruiser achievements will unlock Layout B.

The Shivan (Rock Cruiser Layout B) starts without a door system, requiring 60 scrap to install. It is the only ship which does not have external doors, preventing any sections from being vented to space except via a hull breach. If in advanced edition, Lanius crew can be used to suck air out of rooms, even if they are not in that room, also the Fire Suppression augment works wonders as it helps put out fires.

This ship is a great boarding ship because it’s has firebomb and your crew (rockman) are immune to fire, it’s make it easy to blast a room then warp in your crew to finish the job in the fire. If your enemies aren’t rock man, they will take damage from the fire while you fight them, as well as the system in the room. Systems cannot be repaired if they are on fire, and fires cannot be put out if your crew is there. Medbay should be your first priority, weapon or piloting second depending if they are trying to flee.

The name "Shivan" combined with the color scheme of Layout B is a reference to an alien race of the same name in the game Descent: Freespace.

Layout C

Rock Cruiser Layout C

Unlock

Reaching sector 8 with the Rock Cruiser B with Advanced Mode enabled will unlock layout C

This layout start with great weapon and a Crystal crewmember. The Heavy Crystal and the Swarm missiles will make early sectors quite easy, as the crystal mark ignore level 1 shield and swarm will help you take out any extra shield. You should probably focus on your defense first before trying to get new weapon. The greatest asset of the ship is the crystal crewmember, it will help you unlock the crystal cruiser skipping the need to do 2 extra quest before finding the crystal sector. Crystal man are great at taking care of boarder and boarding other ship with it’s lockdown ability preventing enemy crew from leaving the room and other from entering it. I had paired him with a Mantis with great result, even on the final ship. Pairing him with a Lanius can make great synergy too.

rock layout 3

Bird of Prey

Destroy a ship at full health during a single cloak in the Stealth Cruiser.

The Stealth Cruiser: Bird of Prey Achievement 

To earn this achievement, the ship must remain cloaked from the start of the volley until the battle is over and the after-battle text pops up.

This achievement is easier to get done in the first two sectors on the easy difficulty with a level 2 cloak (that is due to the 5-hull points drones only appearing on this difficulty). Charge the weapon, cloak and fire lasers and align the beam to cross the pilot room (and the ones beside it). When I managed to do it I had the Weapon  pre-igniter, Pegasus missile, flask and dual laser. Cloak when starting the fight, launch the Pegasus on the shield and then aim the pilot with dual laser and flask (or a large room with the flask). Level three cloak should enable the dual laser to charge again before the cloaking end. You can probably do the same thing I did with the glaive beam remember if it did not work it’s maybe that the cloak finished before the after-battle text pops up.

Note: Anti-Ship drones can be used to help unlock this achievement too. 

Phase Shift

In the Stealth Cruiser, avoid 9 points of damage during a single cloak.

The Stealth Cruiser: Tactical Approach Achievement

You can manage to get this achievement can be while fighting the Rebel Flagship’s third form.  Simply cloak during the Power Surge attack, which should deal out more than nine damage.

It is also possible to unlock in an asteroid field, if you can stay cloaked long enough.

Tactical Approach

In the Stealth Cruiser, get to sector 8 without jumping to a beacon with an environmental danger.

The Stealth Cruiser: Phase shift Achievement

This achievement is the third but is actually the easiest to earn as long you keep the Long-Range Scanners augmentation and are a bit lucky. Note that Neither Rebel-Controlled beacons nor Nebulae nor Anti-Ship Batteries count as environmental hazards, but Plasma Storms, Asteroid Fields, Red-Giant Stars and Pulsars do.

Sometimes due to beacon placement you will be force to go to an environmental hazard if there is no alternate route.

Why not to lobby your farms ?

under siege city

You shouldn’t lobby your farms. Not that you should lobby somebody elses farm, your league probably have rules against that. What I mean is that if a city produces enough to make it worthwhile for you to plunder (everything fully built with 2 oases), then lobbying it to make it your city will not give you any increase in your resource production. All you will be doing is trading in a farm for another sub-city that you have to manage. A better alternative that will increase your production is to find a city that is too small and undeveloped to farm but is an ideal location – a 9c/15c with 2 50% Grain in the 7×7. This way you get a new city without losing a productive farm.

How to find the growth rate of your farm ?

To find out the hourly resource production of a city, send an attack large enough to plunder all of the resources (battle efficiency 98% or less). After you deploy this attack immediately send out a small one from the same city. Click Scheduled Deployment; add 1 hour to the current time, then select OK. The amount of plundered between attacks will be equal to the hourly production of the city. This can be used to see how much a sub-city produces and if it is worth lobbying (a 15c sub-city making 10k+ food is not going to improve much when lobbied). You can also use this to estimate the resource field levels of a Main city. I have seen too many players take an oasis off of a Main city farm, resulting in lower total food production. A 6c Main only needs level 13 farmlands to produce the same amount of food as a 15c sub-city. Taking a 50% oasis off of a 6c with level 15 farmlands equals -3,600 food/h for that city. Make sure you get a production increase with every action.

We are doing a series of posts on FTL and  we hope you like them. If you want us to do more of this let us know in the comment or by mail at jack at onlinesgamestips.com

The stealth cruiser is a pretty fun ship to play with. While it lack shield its start with cloaking to compensate and if you manage it well it can have devastating effect. You can always buy the shield at a shop for 125 scrap.

Layout A

The Stealth Cruiser

Unlock:

Defeat the right rebel in the Engi Fleet Discussion random event and head to the final quest marker and defeat the Mantis ship. The engi will deliver you the tech to build a new ship and unlock the stealth cruiser. For more info see the Engi Fleet Discussion random event.

Alternatively, if you defeat The Rebel Flagship with the Rock Cruiser that ship will be unlock.

I had a hard time figuring out this ship when I started. When you look closely this ship is all about timing. The lack of shield force you to be imaginative with your cloak and you weapon shots must be timed to maximum efficiency. When encountering a enemies. Either cloak right away to let your weapon charge or wait for him to shoot and at that exact moment cloak to dodge the shoot. With the dual beam take down the shield and let you mini beam either disable the weapon or drone. Upgrade you should try to get are the shield (sold in some stores for 125 scrap), a weapon to take down shield/weapon (bomb or missile) and upgrade cloak.

Layout B

The Stealth Cruiser

Unlock:  Unlock that ship by earning two of the three stealth cruiser achievements.

This layout is super hard at the beginning, no shield, probably the best weapon in the game but it takes 25 second to charge and if your weapon system is hit it will completely discharges leaving you completely vulnerable (you basically have to run or you’re dead at that point). Drone are specially a problem, the beam drone is the worst it will tear your ship apart while you are try to charge your beam. Once the Glaive Beam is charge you will probably tear down most ship in the first 3-4 sector. It can do 9-15 damage (3 damage per room × 3-5 rooms) in a single shot (depending on the enemy ship layout) and has a good chance of lighting enemy rooms on fire. For the first few sector here what I did: first avoid asteroid field and probably ion storm too. When fighting other ship, hopefully they don’t have any anti-ship or beam drone, these can really be problematic. If they have boarder or drone (with anti-ship only) or hacking, it’s probably better to cloak right away. If they don’t have any of the 3 systems mention, wait for the first volley to be launch and cloak that should give enough time for the Glaive Beam to be completely charged and tear them apart.  Hacking can be very useful to drain the shield, if you can get the weapon pre-igniter do it , it will give you an insane advantage and probably help you stream through the game without much worry for the first sector.

Layout C

The Stealth Cruiser

Unlock: Get to sector 8 with layout B.

That layout is actually really weird, there no shield likes the other Stealth Cruiser but there no cloak too. So what the point of this layout ? It as amore power efficient version of the Shield Overcharger, it’s also the only non-engi ship to possess a 3 space drone bay, giving greater versatility for Drones to be used, either defensively or offensively and finally it has a slightly improved version of the Laser Charger (S).

With this specialized Shield Overcharger and 2 Defense Drones Mark II (for a total of 6 power – the max) you could almost render a normal shield system useless – granting near-invulnerability to hacking, (non event) boarding, and a large number of projectiles, provided your drones are up as soon as battle starts and enemy weapon systems are targeted first. I would still try to grab the shield sub system since it’s doesn’t discharge when they attack you with beam weapon.

Cloaking it a great asset too, it can give you the time to put you drone up, let the Shield Overcharger  build up the super shield and let the Laser charger to charge.

As this build is so drone-heavy, acquire a Drone Recovery Arm – and your defences become free! It can easily be swapped out towards the end of the game (Sector 6+) when you should have stockpiled a large number of drones.

New Cities

empty city

 

Each player can only have 26 cities so you need to choose you new cities location carefully. Cities with 6 farmlands might be useful at the beginning but you probably already realized that the quickly become obsolete since a 15c produces 150% more food than a 6c and there are plenty of farms to plunder for resources. 9c (9 farmland) are a good tradeoff between a 6c and 15c, they can hold a a medium sized army and have decent resources output, once they are built the way you want they can be use to feed resources to your 15c. 15 farmland cities (15c) are the best choice for supporting a large army.  Make sure that you pick a spot where you can get 2 oases for it. It may be tempting to build cities close to your existing cities and/or outside the cluster in the middle of the map, but without oases they will not be very productive. When selecting the spot for your new city make sure that both it and the oases you want are not being farmed by other players. Since you most likely will be unable to take 2 oases right after building your city, make sure that you plunder often the cities with the oases to show that they are your farms.

City Tutorial

Lobbyist vs. Pioneers

dong zhuo city

 

To build a new city, there is 2 options. Lobbyists will allow you to get a city with buildings already built but they are expensive and slow to use. Pioneers are cheap and easy to use, but you must build the city from scratch. Both methods require demolishers (unless you go with an unoccupied spot). For the Lobbyist  you need to demolish the annex and be sure you are not trying to lobby the main.

One of the advantage to use pioneers for your new cities, is that since you rebuild the city from scratch your city will have the layout you are use too. If you prefer a certain buildings placement in your cities pioneers might be the way to go. With the lobbyist you will end up with your opponent layout which is probably a layout that you are not used so it might be annoying. Use the View Cities menu to manage your cities and it uses the construction date of the city to determine its place in the list, with the newest being at the bottom. when you lobby it, it might have been built long before your other cities and be placed anywhere in the list. Once the location is picked out, send your demos/rams to take out everything in the sub-city, destroying it and creating an empty space for your pioneers. If you do not have demos, ask your league leader for help.

Check out my previous article about lobbyist and pioneers :

Using Lobbyist for attack

Tip and Tactic when using Lobbyist

Lobbyist Train

If you haven’t read it go check out the last post about Gold.

Sometime some league mate ask me what to do with the extra gold left gold or if they don’t have enough for the metal alchemy scroll there always other option. Here my top 4 and a bonus if you want more food.

1-Garrison

camp-army

This is probably the single most efficient use of gold now. For about $15 (400g), you will get 120k f/h of storage space. Even just 44g will get you 30k f/h of storage space. It is easier and cheaper to increase your food output through the use of Garrison versus the Capital Outpost. If you are ever thinking of using some gold, this is the first place I recommend you spend some of it on.

2-Capital Outpost

coalittion

This is another good way to increase your food output, since it gives you a second city that can have resource fields above level 10. Keep your eye out for events that reward you with Jade Globes for every gold that you spend since these are the best way to get Jade Globes. It doesn’t matter what you spend your gold on, you just need to spend it during the event. Using the gold to increase your Garrison capacity during one of these events is a good way to give you a double boost to your food output.

3-Emperor’s Order

throne

(50g/3 days, 99g/7 days, 399g/30 days) – This is a useful item for several reasons beyond the bonus to resource production. The Auto Transport functions allows you to set repeatable transport orders for your caravans as well as giving them a 100% movement speed increase. This is useful for getting resources to your other cities from those that do the plundering. The Auto Build function is nice if you have a lot of building that you need to get done. You can queue up to 20 buildings and as long as you have the resources, they will be built. All of the other features of an Emperor’s Order are nice, but it is these 2 that I find the most useful now.   

4-Recalling your fled Hero’s Summit epics

run wounded

This is something you shouldn’t use your gold on now since we get so many free Callback orders from the events. The 100g can be put to better use elsewhere. I’ve talk about it in the last post, some heroes you can live without it might be a good idea to recall them but if you are overflowing with food because you lost everything wait until you have no choice.

Other honorable mention for extra food production

Token of Rain (7 days) (26g)

Increase the Food output by 25% for 7 days, not available for State and County Capital.

Probably the cheapest non permanent way to increase your food output. 26 gold for 7 days is probably the best you can get, the Emperor order is 50 for 3 days (double the price for half the time…) and the Treasure Bowl is about the same price (29 gold) but only last 3 days.

Treasure Bowl (3 Days) 29g

increase all output by 25%

Another way to increase your food, it’s increase other resources output has well. Way shorter than the Token of Rain so if you just want the food bonus go with the token of rain.

I don’t think the token of rain and the Treasure Bowl bonus stack, if you know if they do let me know. The same go for the Emperor order with those two.

Rotation Order, Level 1 (3 days) (199g)

Reduce food consumption of your army by 5%, last for 3 days.   

The Rotation Order is way over price but it has a nice thing to it, it stack with other bonus since it’s not a food bonus but a reduction of your food consumption. But keep it mind you are paying 8 times the Token of rain price for 5 times less result.

We are doing a series of posts on FTL and  we hope you like them. If you want us to do more of this let us know in the comment or by mail at jack at onlinesgamestips.com

Master of Patience – Use only the Artillery Beam to destroy an enemy ship while taking no hull damage.

The Federaion Cruiser

This achievement is the easiest to get of the three. Just upgrade your shield to level 2 and when you fight a ship not using missile just wait for the artillery beam to do is job. You can even go grab a coffee if you want while your ship finish the enemies ship with the artillery beam

Diplomatic Immunity – While using the Federation Cruiser, use your crew in four special blue events by sector 5.

The Federaion Cruiser

Honestly this achievement is so hard to get. I’ll be brief and link to you a table in the wiki that show you all the event per alien species which will allow you to try to plan for this event.

The description of this achievement is rather vague, it is important that only blue event choices that arise as a result of having particular alien crew members aboard count towards this achievement – thus other blue event choices (for having specific system upgrades, augments, or weapons) do not count. Note that even if the event says “by sector 5” it’s actually, before entering sector 6, so the very last place you could conceivably get your final blue option in is the exit beacon for sector 5.

To increase your chance of receiving this achievement you get a Long-Ranged Scanners augment has soon has you can. Why ? Because the majority of blue event options for crew will be found within normal or distress beacons it will save you time to choose a beacon more likely to have a event. Another important point, it’s really important to diversify your crew, the layout A is probably the best for that part since its start with 4 different race. Zoltan are mostly found in Zoltan controlled world , Lanius can be a nice find to in the abandon sector and slug can be hired in their home nebula. You can get new members from slaver ship or by boarding and killing all the crew, you might find survivor that will join you in that case.

Has for the event per say here are the link to the list of all possible event per race: http://ftl.wikia.com/wiki/Diplomatic_Immunity

Artillery Mastery – Get to sector 5 with the Federation Cruiser without upgrading your weapons system.

The Federaion Cruiser

This achievement is actually not to hard to get. Upgrade a the artillery beam, shield, engine and try to supplement your ship with cloaking, hacking or Drone control with a defense drone. The last three is to dodge those nasty missiles. Just wait for your Artillery beam to take care of the rest. The layout  A can be a good ship to get that achievement since the Burst laser II can really help. You can’t upgrade your weapon but nothing prevent you from buying weapon either. Some bomb can be very useful to blast an annoying system (shield then switch to burst laser or blast the pilot or engine so they won’t be able to run away)

FTL: Federation Cruiser

We are doing a series of posts on FTL and  we hope you like them. If you want us to do more of this let us know in the comment or by mail at jack at onlinesgamestips.com

The Federation Cruisers are the only ships with the Artillery Beam.

The Artillery Beam’s path follows a specific algorithm. It finds the centers of two rooms and forms a path between them, with no limit on the length between them. It bypasses all shields and does one damage to each room hit.

Layout A

Federation Cruiser

Unlock

Defeat the Flagship Construction in the Rebel Stronghold sector to unlock this ship.
Alternatively defeat The Rebel Flagship with the Engi Cruiser

The main advantage that the federation ship has its  the Artillery Beam. This system is a weapon of is own that ignores shields and does a lot of damage. One build for this ship is to focus on beefing up the defenses (shields/engines) and let the beam it do the work. This needs patience, but is worth the wait. If possible, destroy the enemy’s missiles promptly (or get defense drones), as they bypass shields and pose a threat to the hull, cloaking can be an option too if you are playing the advance edition.  Hacking could be a good system too, hit the weapon system and wait for your artillery beam to take out the ship.

This layout start with a decent weapon, the Burst Laser II, so you don’t necessarily have to go the upgrade only the Artillery Beam route. You can work it with a teleporter since the starting crew (mantis + rockman) is good for boarding. Just be careful not letting the Artillery Beam kill your crew or destroy the ship whiles they are on it.

Bomb can goes well with the Artillery Beam, your Burst Laser II can take care of Zoltan shield, the bomb neutralizes system that might cause problem likes weapon if they have missile, piloting if they are trying to escape right away or hacking it they hack your shield, pilot, engine or artillery beam.

Layout B

Federation Cruiser

Unlock

Earning two of the three Federation Cruiser achievements will unlock layout B.

Layout B is very similar to layout A, they have the same module, 50 scrap more upgrade on the layout B and a smaller crew. The Dual lasers are less power full than the Burst Laser II but are very power efficient. The leto missile is useful but 1 damage is pretty low for a missile weapon, you might use them in the first few sector but you should try to either rely on the artillery beam instead like we explained for the layout A

Crew members of the layout B aren’t very useful for boarding so you might want to wither skip the teleport upgrade or hire better boarder along the way.

Layout C

Federation Cruiser

Unlock

Reaching Sector 8 with The Federation Cruiser B and Advanced Edition content enabled will unlock Layout C.
  • Default name: The Fregatidae
  • Starting Crew: 1 Human , 2 Zoltan , 1Mantis
  • Starting Weapons: None!
  • Starting Resources:
  • Unique Ability: Flak Artillery
  • Slots: 4 Weapon, 2 Drone (requires system)
  • Starting Augmentation:
    • Emergency Respirators

Layout C is quite different from the 2 other layout,  It has an Artillery Flak Gun instead of an Artillery Beam, which unfortunately don’t go through shield like Artillery Beam and can be dodge, but is very useful to shred a Zoltan super shield then teleport your crew on the enemies ship.

This ship is a boarding ship and the synergy of the Zoltan with the clone bay can have amazing effect. Warp zoltan on the other ship make them explode, your clone bay will bring your Zoltan back to life, send the mantis with a resurrected Zoltan to finish the job. You might want to upgrade the  Cloning Bay and the teleporter to Level 3, to maximize the effect of this tactic.

What can be annoying with this ship is other rebel ship that are charging their FTL drive right when the fight start. Since the only thing you got to attack is your boarding team and the artillery flask gun that take forever to charge, there always a good risk that they might run away with your crew on it and increase the rebel fleet progressing by on jump.

Note , that the Artillery Flak Gun lacks the shield-piercing capacities of the Artillery beam, meaning that it’s essentially a slower-cooldown or more power-hungry version of the Flak Gun II. This make this layout not viable to rely purely on Artillery, unlike Layouts A and B.