Monopoly GO! review: look at the Monopoly guy big eyes trying to steal all your money…

Monopoly Go! is a recently released mobile game available on iOS and Android, but before you dive in, think twice. This game seems to be primarily designed as a money-making scheme, relentlessly pushing in-app purchases and utilizing slot machine mechanics to enhance its addictive nature.

Monopoly GO! a review

While it carries the Monopoly name and features a familiar game board, that’s where the resemblance ends. In Monopoly Go!, the traditional gameplay mechanics are completely altered. Instead of paying for properties, you actually earn money when you land on them. Additionally, certain actions, such as shutting down your friends’ properties or engaging in bank heists, can be executed when you land on train stations.

The game introduces time-limited themes lasting around two days, offering rewards and requiring you to collect tokens when you reach specific spots on the board. Furthermore, there’s a 24-hour friendly competition where players compete against each other to accumulate the most tokens from train stations.

Beyond its surface, Monopoly Go! is riddled with dark patterns, embodying all the sins of free-to-play games and more.

1- Energy, or dice in the case of Monopoly Go, serves as a limiting factor in gameplay. You can only play with the number of dice you have, and while you might earn more through reward or other gimmicks, once you run out, you’re left with two options: pay for more or pester your friends to join.

2- Lost aversion is at play, as friends and strangers alike can wreck your game board and pilfer your hard-earned money. Repairing the board incurs costs, and if you’re not vigilant, they can snatch away all your funds (it happened to me with a staggering 24 million). When you run out of money, the game, you guess it, entices you to purchase Monopoly money with real cash.

3- Some daily rewards are hidden or hard to reach. Accessing them involves navigating through four pages of purchase temptations. The game even moved the reward from the first page to the last, leading people like myself to mindlessly click, inadvertently ending up on the google play page, where a purchase confirmation awaits.

4- Upon loading the game, you’re bombarded with approximately 4-5 pop-ups soliciting money. Themes of the day, limited-time offers, one-time deals, board reports, and at the end yet another reminder of the theme of the day—it’s an endless barrage.

5- The game employs time-based boards event, such as an event where landing on taxes earns you money or death instead of losing funds. However, to recover those gains, you must land on free parking. Which is annoying when you keep landing everywhere else but the free parking.

6- Stickers, a seemingly pointless feature, took me a while to comprehend. Finally, after assembling a set, I received a handful of dice. Yet, they remain bothersome since opening a single pack take an eternity because of the animation—a precursor to the next point.

7- Monopoly Go! inundates you with meaningless rewards, accompanied by drawn-out animations. Each action, whether it’s a shutdown or a bank heist, prompts an animation featuring the Monopoly guy donning a hard hat and riding a train. Even if the reward is a measly 10 dice, each item receives its own animation, carefully designed to elicit that dopamine rush and keep you hooked.

If you’ve managed to endure my rambling, let me confess that I wasted a staggering 17 hours on this game this week, according to my phone’s records. The dopamine rushes, the fear of not having enough shields to protect my board until the next game—all of it compels you to keep playing. That 400-dice reward when you believed you were finished? You tell yourself, ‘Guess I must play all these dice now.’. Fortunately, I didn’t spend a dime on this game.

My final verdict, considering the heavy emphasis on microtransactions and the departure from the classic Monopoly experience, it might be best to approach Monopoly Go! with caution.

I’m raking up the hour played on Slay the spire and still having fun.

The fact that this is an old game and it’s being copied all over the place (so many clones on steam and on mobile), but only a few managed to be good has Slay the spire. 

I’m trying to get my head around what makes it so addictive, is it the deck building ? the rogue-like feature ? the careful tuned balance ? the fact that you know what the enemy will do? All of the above ?

Here what I think made Slay the spire so special (for me anyway)

Generated maps with a clear objective, that you can plan the path and tell you the boss at the end. 

Rarely do you already know what is coming at you in a RPG or a game unless you already played it. That is why I think showing the whole path and the boss at the end of the map gives you time to prepare for what is coming. Oh it’s the Hexaghost, better have some block for turn two, it’s the Slime boss, I need an area of effect to take out the slime when he splits.

You know everything the enemy will do and plan accordingly

Knowing what is going to happen gives you a sense of control. Initially the only way to know what the enemies were doing was through a relic, but the beta tester liked it so much that they decided it to be a core feature.

There is no hidden information in fight. Everything can be understood by hovering over it and your deck can be accessed at all times, what you’ve played, what you haven’t and what was removed from your deck.

If you want to ‘abuse’ the randomness since the game lets you restart the fight from the beginning with the same rng. You will draw the same card, the enemy will do the same attack and you can plan differently if you’ve made a mistake.

Characters have multiple way of scaling

Each character is an archetype of the basics of the game, ironclad attacks and strength, silent skill and agility, defect power and energy and watcher is about dancing. However, even then there are many ways to build a deck depending on your card and relic and that make each run fun and unique. You can win a run with Ironclad going with a way to scale strength with demon form (gain 2 or 3 strength per turn) or a combo of Rupture (gain 1(2) strength when you lose hp from a card) with Brutality (lose 1 hp draw a card at the start of your turn) or combust (lose 1 hp deal 5 (7) damage to all enemies at the end of your turn). Maybe you prefer to abuse the exhaust mechanic with Corruption and Dark Embrace (draw 1(2) cards) and Feel No Pain (gain 3(4) blocks when a card exhausts), or focus on blocking with Barricades, Entrench and body slam.

Closing though

The game is hard and harsh if you make the wrong decision. You can pick up a card thinking it will be good, but somehow it’s a screw you draw in a crucial fight and then you’re dead.

I originally wrote this in 2020 when I bought the game during covid and I’m still playing (now on my phone). The roguelike aspect, with the deck building, knowing what the enemies combine with the fact the game is well polished and feel very balance is what really got me into it.

Since the latest version, now each faction has their own new victory condition, giving different gameplay depending on your faction. I’ve wrote a Mars walkthrought about a year ago. It’s still relevant to get your planet to habitability & paradise, but if you want extra tips for each faction this article is for you.

Horizon

I think Horizon is probably the easiest faction, if all you want is to achieve victory, all you need is 1 billion credit and independence. You can achieve it without terraforming the planet or even turning it into a Venusian Nightmare has long you get 20 culture points to achieve independence and 1 billion credit.

On Easy & Normal: start with getting a least silver and start mining. If you don’t mind spending GP you can get extra cash to research Palladium and even Rhodium. Once you got enough cash you can research to get spaceport so you can get easy credit and access to all the satellite (normal).
Probably get the orbital surveyor to make your mining easier and buy Palladium and Rhodium mining research when you can. From there you to increase your culture point to get independence.

Either make the planet habitable since it easier to get population grow when the planet is habitable or try to get by with only hab dome.

Expert:
No satellite and spaceport don’t give any credit, but you still need them if you want to intercept those killer asteroid. Minning is the way to go and basically that mostly what you will do until you got a good amount of credit in the bank. Getting habitability still useful to get culture point via population growth, but not required.

Son of Hephaesthus

The Son of Hephaestus is probably the faction that the gameplay changed the most. Since version 5, you need to keep to planet habitability the same. However, since culture point are achieve via your population it can be very difficult to do on some planet or very easy on other.


On mars your best option is probably to take a look at your starting pressure (it’s 600) and reduce it to 0. Why? because that way o2 won’t build up in the atmosphere. This will allow you to build tons of hab dome and increase your population to 2-3 million and have enough culture point to achieve independence. Once there you can try to stabilize you o2 before bringing back your pressure to 600 or you can be a savage and close all those domes, once you’ve done that just raise the pressure to 600 and you get victory.

Daughter of Gaia

The Daughter of Gaia is probably the faction that the game play haven’t change that much since the last version. You need to get independence and paradise.

Normal:
You can just follow my previous guide or you can skip mining and go straight to spaceport and Coral Reef. Once you get habitability, you can use your biosphere to generate money with the cash crop, beautiful and delicate trait. Note that to achieve victory, not only you need to achieve paradise, but all your metric should be stable. If temperature, pressure, O2 or water is still moving you won’t get your victory screen.

Expert:
Again on expert mining is key since you don’t get credit from your usual source (spaceport and coral reef). Once you get habitability, you can use your biosphere to generate money with the cash crop, beautiful and delicate trait.

United Nation Space Administration (UNSA)

To win with UNSA you need to get 500M, getting that much population you need to get habitability. UNSA is my least favorite faction, because it’s so hard to get cash (credit) and at the beginning it’s all about spending credit to get more credit (research, mining, building) and the population growth bonus is pretty useless if your planet is not habitable. Your first culture point could even go to reduce that population growth in favor of increasing your revenue.

Normal: Go for spaceport it will increase your planet pressure and give you a good chunk of credit. If your playing with biomass on Coral Reef is pretty good to since it will give you credit and biomass. Follow the previous guide to get habitability and if your using biosphere build microorganism to generate credit (see biosphere guide). At some point your cities will be generating most of your revenue via spaceport and coral reef. Once you achieve that, you can forget about mining and you will later use the extra space for more cities instead.

Expert: This one is a grind since your best way of getting credit is mining, but your output is so low it’ll take forever. Using GP to mine Palladium and Rhodium can be interesting. I usually use a few culture points to increase my revenue input, either reduce research speed or population grow. From there your goal is to get habitability and a planetary defence network since those asteroid really hurt. Once you get habitability microorganism from your biosphere help you generate credit (see biosphere guide).


For more info, check out my main Mars Walkthrought guide for the exact blueprint to get your planet to habitability & paradise.

Terragenesis Version 5 update.

The Terragenesis team updated the game last week-end and it’s gorgeous. I’ve unfortunately had to re-install the game (I’m on an old android version Alex was writing about) and lost some of my save, but still worth it. The graphics were updated, the game seems more fluid (Have to wait for a real biosphere to confirm) and they added some neat feature here and there.
Here some of them:
Gorgeous Graphics

Old graphic
New from 5.0

The biggest selling point, there is even a ship instead of a transmission.

A new menu at the top of the screen, when you’re not on the main planet screen.

Pretty useful to move around between your biosphere, cities and research.

Now there is a slider too chose the level of a facility.

If you have a level X ice launcher you can scale it back to VII if that what you need to stabilizes your water level.

The factions all have a different victory condition.
Now in order to win you need independence and respect the faction victory conditions.

Gaian: You need to get Paradise and all stabilize your planet parameters (Temperature, pressure, oxygen and water)
Son of Hephaestus: leave the planet habitability the same you started the game with.
Horizon: get 1 Billion credit (1 000 000 000)
United Nation Space Administration: get 500M of population
This change the game play a bit, no need for habitability for Horizon or the son of Hephaestus.
I need to go update my Mars walkthrought…
New and improve tutorial.
A switch game menu to easily switch between games.
You can skip all your update message.
New world to play : historical earth.

Am I missing anything ? What your favorite feature of the update ?

In part 1, we managed to build your first organism, now let dial that to 11 and engineer the whole planet ecosystem.

Getting habitability

Since the requirement for habitability is just for terrestrial plant support, we can start by focusing on that instead of building both aquatic and terrestrial biosphere. Let’s assume you have enough species slot from you environmental building, the amount of species you need depends on how much support they will give. You can probably go around six microbial species for this for the moon/mars if you follow this guide. Keep in mind that it depends from planet to planet (or moons) since the moon need between 3- 10 and Mars 6-20 and since it’s support that needed not number of species, you might just have 2 species of on the moon and be fine (if they give 3-4.5 support each). Note since the skyfarm get rid of the biosphere requirement, you may use easy route if your goal is just habitability.

Get those microbes everywhere

Screenshot_20180719-083524

Our colonist will need plant and those plant will need microbial support. Good thing that in our previous entry we built a microorganism from scratch. Now we can do the same thing until we have enough support for our plant and some extra if you want those microbe that give credit. There are two main way to increase support. The first is by selecting a phylum that give support so either actinobacteria or fungus. Both give a base bonus of +50% to support. However species of the fungus phylum are less tolerant to arid environment (-15% tolerance low water). The second way if my selecting a gene attribute that boost support, for microorganism this mean either the Large gene (+50% support) and the Nitrogen Fixing. You can combine both ways them together and even stack attribute gene to give super organism that can give up to 10 of support. Since you cannot have organism with the exact same sequence you can mix large gene and nitrogen fixing to get more variety and still have a lot of support. Here, some example of the gene sequence you can build with high support that we repeat for each phylum.

Legend : L = large gene attribute NF = nitrogen fixing XX = low atmosphere tolerance, YY = low water tolerance (for fungus), AN = any

Actinobacteria = L-L-L, L-L-NF, L-NF-XX, L-L-AN, NF-L-AN (and if your feeling it L-NF-NF, NF-NF-XX)
Fungus = L-L-L, L-L-NF, L-NF-NF, LNFXX, L-NF-YY, L-L-AN, NF-L-AN (and if you’re feeling it L-NF-NF, NF-NF-XX)
Lichen = Same as actinobacteria, you might be able to pull off a L-NF-NF or NF-NF-XX because of the +10% tolerance bonus lichens has.
Protozoa = Same as actinobacteria

I don’t really like the using NF twice in a gene, but if you’re comfortable with it just go for it.
Honestly my first batch look like this:
Protozoa/actinobacteria/Lichen = L-L-L, L-L-NF, L-NF-XX, L-L-AN, NF-L-AN
Fungus: L-L-L, L-L-NF, L-NF-XX, L-NF-YY, L-L-AN, NF-L-AN
Total support: around 50+

You can even get 64 of support with one microorganism

Super Bug

 

With this you will be getting multiple high support microorganism quickly, invest money in them to give them better odds of surviving.

Now you can unpause the game if you want to see if they survive and let them grow a bit.
Once your microbes are thriving let get some plant to get our habitability requirement.

If you have Lagrange Academy or a few culture points you’re willing to spare, you can go in the culture screen and add a few points to increase biomass.
This will increase the birthrate of all you species.
Screenshot_20181204-201309

Going Green

Gogreen
Now that we have a microbial ecosystem, let have some plant take advantage of it.
We’ll focus on terrestrial plant since they are the ones we need for habitability, but the principle work the same way for aquatic plant.

Screenshot_20180828-235751

Tree require more support, but give more support. However, the extra o2 can be a pain to manage.
Shrub have a +50% birthrate and require less support (-25% required) Moss +15% low temps resistance -15% low water tolerance are not super useful if you have the Soletta satellite since your temperature is usually just right.
Grass +2 pop grow&+1000c/min can be cost effective if you reinvest that 1000c/m in their health or just let them make money for you.
Usually I got with a mixture of tree and scrub maybe a few grass to start, if you’re feeling frisky about the extra o2 pumping in your atmosphere, you could always go for a mixture of scrub and grass initially.

Adding genes to your plant

Stacking large gene is not has good has with Microbes because now they will increase the support required too.

If you really want gene that give support, look at the fruit bearing gene first. Similar to large gene but it give an extra +2 to population.
You can mix them together to have four species that have +150% support.

Other interesting gene

Cash crop: +2000c/m -30 low water tolerance, this gene is a nice addition for plants, except maybe for moss since they already have -15% low water tolerance.
plant : Cash crop
If you stack 3 fruit bearing genes together (or a mix of fruit bearing and large gene) you’ll get about +150 support (+200% for tree) but +150% support required. Which is about 14 support required per species (20 for tree) and 3.4 (4 for tree) support given.
Not sure my math is right, but that what I’ve observed creating my plants. You can add some cash to increase their health and remove it once they get over 100%.

Since you can mix the Large (L) gene with the fruit bearing gene (FB) you can get 4 combination with +150%.
L-L-L, L-L-FB, L-FB-FB, FB-FB-FB

WIth 4 plant type you get up to 16 species with high support, but beware of the support they need from your microbes however.

Side note: In order to give the maximum of support a species need to be health at 100% or more.

Create a few gene to get to your 10 or 20 of support for habitability and you are now habitable.
That mean you need about 3 species on the moon, 5-6 on mars to be habitable if you create high support plant like I’ve explain here.

Road to Paradise

Paradise is actually simple to acheive. You just need to be within 5% of all the goals and have enough support from your plant to be way right.
Screenshot_20181204-201144 

If at the beginning of the game you chose the biosphere option instead of biomass this guide is for you. If not, go start a new game with it and we’ll be waiting for you.

If it’s your first time with the biosphere or you got burn buy it, this guide will help you get your head around the basic.

Note if you just want your planet to be habitable might not need to border with biosphere if the skyfarm is built. 

Step 1:
First even if you have the biosphere you need to make your planet at least habitable for plants and microorganism. So get your temperature & atmosphere right, sprinkle some o2 and water and you’re good to go. Be sure your four metric are stable before starting playing around your biosphere. You could always try to create an organism that has better resistance to your planet problems, by giving it gene with higher tolerance to these problems or making them extremophile. However it’s easier to wait and create them in a stable environment.

Step 2:
Note: this step can actually start while you’re still in step 1.

While your adjusting your planet, research some biomass aquatic & terrestrial building (Like Reef institute & Zoological Society) and build some. If you only want to get to victory you can only build terrestrial building since it’s the one counted in the victory screen.

Step 3:

Once the planet metric are stables and you have enough biosphere infrastructure to support at least nine species you can start playing around biosphere menu.

How support work
Screenshot_20180829-001605

What is support? In nature, each organism lives with support of other, carnivore need herbivore for food, the herbivore need plant to eat, plant need microorganism to enrich the soil with nutrient. This cycle of life is represented through support in the game. In the circle in blue on the left, its represent the amount of support your microorganism give. The green circle in the middle is the amount of support your plant give and the red circle on the right is the amount of support your animal give.
When you create an organism, this organism will receive (“consume” if you will) support from the previous group and offer support depending on the type of organism and the gene selected. Microorganism don’t require support so you can ignore the +50% support required modifier when creating them. Be sure to have enough support offered in one group before making organism from the next group. The base number of support each organisms give is 1 before modifier (seem to be 2 for microbe)
Note that to achieve victory you only need a bit less that 20 of terrestrial plant support (on mars, 10 for the moon), so if you’re in a hurry you can only focus on getting these 20 of plant support.

Creating your first organism

Screen select Microorganism type.

Once you selected what group your organism is going to be, you can now select the phylum gene of your organism. Let’s pick Lichen for this example since it’s our first organism and lichen offer better base environment that the others with its +10% bonus to all tolerances.

Screenshot_20180829-000124

Now that we chosen our phylum we can now pick three gene that will determine the base attribute of our organism. This is probably the best part of the biosphere, creating your organism. Do you want it to survive at all cost or allow it to generate a lot of support for higher up the food chain. Or maybe you want it to proliferate like crazy and give out O2 at the same time. Or actually make your planet some extra credit. You can all do that, for now let’s build a simple organism that we want to survive on Mars with our current temperature, pressure, o2 level and water level.

misunderstood-bacteria-v-2-png_orig

Since they can ignore support required, the Large Gene is very interesting since its give an extra 50% supports and no drawback. You can even pick it three times if you want since attribute gene can stack, but let’s pick it once for this example. Another interesting gene unique for microorganism is the Nitrogen fixing gene. Its give 50% supports, but reduce resistance to low pressure by 30%. We could counterbalance that drawback by giving it the resistance to low pressure gene (+30% tolerance low pressure -30% tolerance high pressure). Since our pressure is high and stable and lichen already get a +10% to all tolerances, we will add another gene instead like one that increase the birthrate so our lichen can proliferate. The High metabolism gene is probably our best bet since it provides a boost of 100% birthrate and its drawback is that it need 50% support, but since our lichen doesn’t need support we can ignore it. Other viable options are either the Nocturnal gene (+100% birthrate -30% low temperature tolerance) or the Invasive gene (+100% birth rate -2000 credit/m). Infectious is another option, but it reduces your population grow and Airborne would be nice, but it has a -30 % tolerance to low pressure and since we already got -30% from Nitrogen fixing we don’t want them to stack together.
Now name your organism and you’re good to go. Now that you know have built your first organism you can start playing around and build a whole ecosystem.

Other tips that can help your biosphere creation and that your species survives.

  • Invest money on each species to increase their health and help them survives.
  • You can play around the biosphere menu and create your species while the game is paused.
  • The culture modifier that usually help the biomass will help all your species birthrate instead.

Stay tuned for part 2: building a whole ecosystem and optimizing your biosphere to make your planet habitable.



If you follow us because of our review and tips on hockey manager like powerplay manager or Senior hockey league. You’ll be pleased to see that Humble bundle has a new sport bundle that include Eastside hockey manager.

The game is about managing an ice hockey team. Complete with computer controlled AI teams and the possibility to set up online leagues to play against friends.  It can simulate the full National Hockey League season and had a database of around 3,000 players and staff and featured virtually unlimited number of seasons to play. The game has picked up a large following on the internet. So It’s a no brainer if you like hockey manager games.

When I was doing my review on the best hockey manager for mobile I stumbled upon Eastside hockey manager for PC (and mac ?). It one of the best manager on Deskstop right now and it’s currently only 1$ with 2 other game in the new humble bundle sport bundle. The game is normally at 19.99 on steam so at 1$ with 2 other game it’s a freaking bargain. If it’s not your thing cool but if you’re into this grab it now while supply last (or before the deal expire).

I’ve got the tier 2 of the bundle for 5,83$ (at the time of this writing) to get super blood sport hockey too with Motor sport manager and Dirt Rally. Super Blood Hockey (7.99$ on steam) bring is a violent homage to classic 8-bit and 16-bit ice hockey games, according to their website. It’s look like the famous Ice Hockey game on NES but with blood.

If you only want Eastside manager just go ahead and pay 1$ instead.

Have fun getting ready for the 2018-2019 season with these games.

If you like it, let us know if you want us to do a review or guide for this game.



Screenshot_20180715-123648
Mars has a cold climate, with almost no atmosphere and zero oxygen.
But because it has frozen water at its poles, it makes it a prime candidate for terraforming.
Raising the temperature of the planet melts the ice and causes sea levels and water levels to go up.
However, there is not enough water in the ice caps to form an ocean.
Oxygen and Pressure will have to be made artificially, and you need a boost for the water, so be sure to research everything about water as well.

Starting Stats:

Temperature: 218,027mK (28 retained by atmosphere)
Pressure: 600Pa
Oxygen: 1ppm
Water: 17,615cm (82,384 frozen in ice)
Biomass: 0

Disclaimer

Before we start keep in mind that depending on what setting you pick, the facilities won’t have the same effect.
Example: The hab dome give biomass when you selected biomass at the start of the game, but give oxygen instead when your playing with biosphere on.

Most of this guide is for playing normal with biosphere, but they will mostly hold true for other difficulty.  I don’t recommend playing at the easy level because you won’t have access to those sweet satellite.

Phase 1: Let’s start

Horizon or Son of Hephaestus

Choose either Horizon or the Son of Hephaestus has starting faction, you need your buildings to build fast and your mines to overflow with money (credits). You can later modify all the value in the culture section with using culture point once you build the Lagrange Academy satellite.

Start getting the Iron and silver research to start mining them right away.

Then go build your free colony and an outpost.

Pick a high elevation for your colony. For the outpost, its depend on your long game. I usually build them in altitude, but sometime I build some near expected sea level. Why ? So that in the late game the rising water will destroy them preventing me from paying to close them.

Go to your outpost, you should have around 3M now.

Build 4 silver mine and maybe 1-2 iron if you can’t get more silver in the green-yellow range when you scan. Increase the level of all the mines to 3 or 4. This way you will get more credits per minute and the mine will deplete faster. A depleted mine is a good thing because you can remove it for cheap and build another mine of better mineral (like Palladium) at a lower price.

Here you probably spent all your money, but generating around 50k/minutes (25k if you didn’t watch ads for the 200% boost)

When your cash is high enough you can either start researching Hab Complex or children creche.

I usually go for the children creche to rush to get the spaceport. The spaceport is probably the best add-on you can add to your colony. Its generate credits, its allow you to build super satellite, colonize mars moon and it’s drawback is actually a plus on mars since it’s slowly increase your pressure.

Hab complex is to rush to hab dome which generate water and biomass if your playing with biomass on and oxygen and water if your playing with biosphere.

Why rush for the Hab dome then if spaceport is better ?

I prefer getting the spaceport first, but the hab dome is really useful to have quickly too, it will allow you to have more population which means more facilities can be built on all you colonies and it will increase your culture point faster.

While your researching you can take a break and come back later or use genesis point to rush research or/and get more credits.
Once you comeback you might have enough to research palladium and build another outpost, in that case do it but mine only palladium and maybe 1-2 silver it you don’t get enough good palladium spot.
Research transport and wait a bit again. Once it’s done (or rush with point) you can research the spaceport

Once you finish the starport research build one in your colony and research hab complex to get a hab dome ASAP.
You can build multiple startport in your colony combine with some Hab dome to generate more population grow.
Once your got the Hab Complex and the Hab dome research, we can start to be creative.

Phase 2: Let’s fix Mars

Barren Mars
Option 1: let go all in on the mining. Then we terraform Mars.

Here what you want is to get all your mining research and build the Orbital Surveyor satellite. It’s half price if your playing Horizon.

Its take almost a day to build so you have to be patient, but once it’s built its allow you to see where the mineral are the most abundant and getting your outpost to generate 250k/m each.

With all that money you can build all the satellite and upgrade you colonies and jump to option 2.

Option 2: Let focus on terraforming Mars, we’ll figure out the money part at the same time. 
You can enter in the lets terraform the planet phase.
Since Hab dome are generating oxygen and water and spaceport generate pressure, you might start researching facilities that counter those increase.
Temperature is not a issue if you in normal or expert mode. The Soletta satellite will take care of it for you, but water will become problematic once the temperature increase.

Screenshot_20180715-083936
Pressure don’t grow that fast either, but since you might build more spaceport (since they generate money too) it might not be a issue at that point.
Your research in the background should be to reduce 1-water 2-oxygen 3-pressure and the occasional biosphere facility, if you’re playing with it. If your playing with biomass on, the Hab dome will do the work for you to increase biomass.
Have some water reducing facilities in your colonies and start building the Soletta. You can check how much water is frozen in the icecap in the water screen (top left)
Now build facilities that will tend your increase towards 0 so once your at you sweet spot nothing increase anymore. At this point Mars should allow microbial and plant life.

Phase 3: Microbial and plant life.

If your using biomass this part is actually really easy. Use your sweet cash you made earlier and build the sky farm satellite and your colonies won’t use all that biomass and it will grow to the amount needed to. It’s even half price if your playing with the son of Hephaestus.
If you’re using the biosphere I will write a guide on that topic, but here are the basic.

Microbial life


misunderstood-bacteria-v-2-png_orig

Microbial life don’t need support so you can use gene that say need 50% more support without the penalties, which allow you to build microbe that give more support for the next group.
If your planet is not stable yet you should play around the biosphere yet, but it you really want to you can always create super resistant life form while you’re stabilizing your planet.
However, these lifeforms tend to give less support for the next group. I will write more about it in my biosphere guide.

Plant Life

If you want to “finish the game” you only need to get to 2 plant support to make your planet habitable. So focus on getting these kinds of plants. The trick is to build many type of plant that give a lot of support.

Phase 4: Mars is habitable.

 

You’re almost there, with all your spaceport your colonies will be booming. With that population explosion u should have enough culture point to declare independence.
Once you do you will have a victory screen and it will unlock Venus.
You can continue to play, but if you leave Mars I recommend that you to pause the game. If not at least be sure that water, pressure and oxygen are growing at +0.
This will prevent Mars from growing while you are colonizing other planet, and it will prevent it from going barren again.

Other tips:

  • If your using Horizon, you might want to increase the research speed because it’s pretty abysmal in the beginning.
  • Note if your playing with biomass, try getting the sky farm satellite once you are in the habitable phase or just before. This will prevent your colonies to use all your biomass.
  • Except for easy mode, you can basically ignore the temperature since you will just need to build the Soletta satellite to fix it.
  • Resit the urge to spend culture point and since with this build you will be overflowing with money always refuse the credits in exchange reducing your independence movement.
  • Like we said in phase 4, be sure that water, pressure and oxygen are growing at +0.

Let me know if you like this long format walkthrough. I might make one for Venus in the future.

 

 



not related to Terra Genesis

TerraGenesis is not the new console from SEGA, it’s a space sim where you terraform planets in order to build human colonies. The game uses actual NASA data (in case of the planets of the solar system only) in order to make the game more immersive and real.

The game is free to play, you can either buy individual planet or buy all the planet of each system in bulk. If you don’t want to pay a dime you can unlock other planet when you successfully colonize one. You start with the choice of colonizing either the moon or Mars. Successfully colonizing them will unlock the other inner planet Mercury (the Moon) and Venus (Mars)
Screenshot_20180702-195505

Once you chose your planet to colonize your need to setup a small colony and start mining to get some cash, which will help you pay for research, add module to your colony and build satellite.

The module part is where you build module to slowly terraform your planet. You’re on Mars and need to start having an atmosphere, you need to build a thermal dust plant to increase pressure, you’re on Venus and want it to go down build a bunch of hydrogen processor to drop that pressure to earth level.

Once you start modifying your planet don’t forget to check it once in an awhile or you end up like me and going waterworld on Venus (Kevin Costner would not be happy)

WaterVenus_20180614-191219

This is where I was a bit annoyed, I went to sleep while I was terraforming Mars and ended up putting to much o2 in it because I left it a +100 for the night. Same thing happen on Venus, but with the temperature. I’ve built the Soletta, a satellite that helps you adjust the temperature on your planet surface, but when it was built I had so much water build up in the atmosphere that it’s flooded the planet. Also, known has “the great flood” in the Venusian Holy Text.

So after that, I went all Tamagochi on my Venus, checking every time making sure everything was rising carefully, turning them down or up as needed. It’s like a feeding a little monster instead it’s a planet and it needs to be feed differently depending how it’s going.

Screenshot_20180625-173321

I have some nitpicking on that flood thing, it’s weird that your colony can support the initial Venus atmosphere, but add a little water on the ground and everything falls apart. We (NASA) have (like today) base underwater so building cities underwater is probably feasible with current technology, but with our current tech we cannot build anything on Venus surface. So why the hell the whole colony get destroyed when the 1m of water above sea level when the damn dome can support about 90x earth pressure and a temperature that f**king melt lead.
Screenshot_20180626-000727

Other than that TerraGenesis is a great game, I’ve managed to terraform the moon, Mars and Venus (twice), but the Tamagochi nature of the game got me and annoyed a bit my wife too. Constantly checking if your little planet is doing fine get tiring at the end. Another thing I didn’t like it’s how mining work. However, you can make it less annoying by building satellite that detects the concentration of each mineral on the ground. On the Android version there seem to have some bugs. Some of them seem to have been fixed since I last played, the game is still slow when you start having many late stage world to handle.

Give it a try and let me know if you like it.



I’ve recently become a humble bundle affiliate so you can expect more post about them in the future.

By the way, they are doing a Devolver Digital Sale and a Daedalic bundle right now so check it out. Click on the link, buy it and I’ll receive big fat commission of a few cents probably.

Honestly, I’ve decided to become an affiliate because I think humble bundle is probably the best bundle provider However, what are the other provider out there, not that I really need another place that I can impulsively throw a wad of cash like a crack addict that need is other fix while is wife and kids leave him.
Despite my best intention and that I’ve already bought more that 300 game that I haven’t played yet, I’ve looked around to find other bundle provider to see if I can get more free/cheap game.

After searching for a while, which I mean the second result on google (who go further than that anyway), I’ve found one that got my attention, indiegala.
It’s got the classic bundle setup where there is often new bundle being shown and they have tier (like humblebundle) and an expiry date to force you into FOMO mode and buy it just in case you have time to try it.

Ok, that part is a carbon copy of other bundle provider model. However, they have a giveaway section that what got me interested.
The giveaway section is where they GIVE AWAY free games (MINDBLOW).

And anybody can do a giveaway too not just indiegala and that’s what got me interested, maybe we will give some giveaway there at some point.

So what you want to get some ticket to enter these giveaway and get some free game too.

Here how:

  1. First create an account and claim it.
  2. Second link you steam account to the indiegala account.
  3. Voila! you can now enter giveaway, but wait, you are only limited to giveaway that are level 0 and bought with silver coins when you start.

You get a bunch silver coins when you create your account, gold coin are earn probably by buying bundle I think and you gain level by buying bundle too.
Humble bundle actually giveaway free game sometime to user that have already bought game or bundle so that kind of similar in that way.

Most giveaway allow only one ticket per account some allow multiple ticket and not all giveaway ticket cost the same. Some cost 1 silver coin other might cost 15 coins.
They give 10 coin per hours for a total of 240 per day, so that should be enough to enter almost all of them that you are allowed too.

There seem to be no affiliate program for that site so this one is a free be for you indiegala.
Let me know if you won any game there.