Archive for the ‘ Guide ’ Category

The Slug Cruiser achievements are pretty easy to do compare to other ship. I’ve been lucky and managed to grab 2 of them in my first try and got the third one (Home sweet home) after because I wasn’t able to go to two nebula sector.

We’re in position!

While using the Slug Cruiser, have vision of every room on the enemy ship without functioning sensors.

slug achievement 1

To earn this achievement it’s probably better to have a teleporter, once you board with some of your (Slugs) crew you should manage to see the whole ship.

Earning this achievement requires a teleporter, as the player must have some of their crew (most likely Slugs) board an enemy ship to see the inside of it without functioning sensors.

A way to accomplish this is by upgrading to a level 2+ teleporter then teleport your two slug crew onto an automated scout ship. With the upgraded teleporter, there’s just enough time to teleport them out before they suffocate.

Note, many of the early-game pirate or rebel ships have layouts that can be completely viewed by only two carefully-placed slugs.

The achievement can still be earned if the sensor system is installed on the Slug Cruiser, but the system must be either destroyed, fully ionized, hacked, or incapacitated due to a nebula.

Note that hacking, boarding drone and mind controlled crew can help you achieve this achievement too.

Home Sweet Home

Jump to 30 nebula locations before sector 8.

slug achievement 2

This achievement is probably the easiest if the 3, it’s mostly require luck that you have 2 sector that are nebula and you should probably be fine. Since nebulas  (even a whole nebula sector) slow down the Rebel Fleet, you will be able to visit more beacon that in an usual sector. You just need your 30 jump before sector 8 and you’re golden.

Disintegration Ray

While using the Slug Cruiser, kill 3 enemy crew members with one shot from the Anti-Bio Beam.

slug achievement 3

I managed to earn this achievement by putting on fire some a room that and they were no rock crew. All the enemies crew went to the room to take the fire out, but once they start having low hp they leave the room, at this moment I fired my anti-bio beam and killed 3 of them.

Side Note from the wiki:

There is supposedly a bug that count your own crew when you killed them. The exploit is to send two of you crew to fight and when they are low in health fire the beam.

Note: Killing System Repair Drones or Anti-Personnel Drones also counts to the limit of enemy crew members killed. I don’t really understand why that work since they are robot not bio unit. Give it a try and if it work let me know.

At first I hated this ship but after a play through I actually liked it, I managed to get 2 achievements and kill the boss (easy difficulty) the first time I’ve played it. We will talk about the achievement in a next post but now let’s talk about how to play each layout.

Layout A

Slug Layout A

 

Unlock

See the Slug Home Nebula Surrender random event.
Alternatively, defeat The Rebel Flagship with the Mantis Cruiser.

What I didn’t like about that ship was the starting weapon I had a hard time of making the Anti-Bio Beam work, I sometime ended up destroying the ship before killing the crew. But when it’s work you get extra scrap and sometime you might even receive a extra crew or weapon. The beam take 2 shot kill most crew member, 3 if the member is a Rockman or Crystal.

Note that there are no sensors aboard this ship. But since Slugs can see the rooms they are adjacent to, and the locations of enemies onboard their vessel it’s shouldn’t be a problem compare to the Mantis cruiser layout A.

As for the flagship: board the missiles, hack the shields, mind control the pilot, to nullify their dodge chance, and the crew members can’t do anything about it, since hacking disables their doors, thus it’ll take time for them to get another pilot. Be sure to also take down their shields with something like a breach bomb, which will their ship rendered useless ,(this also works for difficult mode, so you’ll slow them from repairing the missiles/lasers)

Layout B

Slug Layout B

Unlock

Earning two of the three Slug Cruiser achievements will unlock Layout B.

The Stormwalker (Slug Cruiser Layout B) starts with a teleporter but lacks a medbay, resulting in reliance on the Healing Burst to heal crew members at the beginning. Grabbing either reconstructive teleport [LINK] or a Med bay will help you save on those precious missile. (Considering that the starting weapon only use missile, no beam, no laser…)

Like the initial Slug Cruiser, the layout B still lack sensor. That shouldn’t be too much of a problem though because your slug crew will be able to see boarders and the life form on the ship.

Side note: the layout of this ship allows you to remove oxygen from most of it, making boarders less of a problem.

I’ve really hit the mark with this ship, I was lucky enough to get a med bay really quickly (saving on those missile) and I’ve went through an abandoned sector and managed to grab two Lanius. And the rest is history. Considering that on this ship it’s pretty easy to clear the O2 from it because there so many door, you asphyxiate boarders really quickly and your Lanius force them to fight instead of trying to go through the door. Boarding is a charm, two Lanius quickly drain a room of oxygen, forcing enemy crew to leave the room, combine with the healing burst, your Lanius shouldn’t have any problem. For the final boss I had installed cloaking and Drone (a defense drone to block the hacking and a combat drone). Hacking can be good too, you can hack the med bay and send your Lanius there.

Layout C

Slug Layout C

Unlock

Reaching sector 8 with the Slug Cruiser B on any difficulty with Advanced Edition Content enabled will unlock layout C.

The Ariolimax starts with Hacking and Mind Control, making it effective at disrupting an enemy ship. As a side note, be aware that its Medbay only has one space, should you choose to replace the Cloning bay with it (don’t do it it’s a bad idea…) It’s start with a great gun too, the Chain Burst Laser can be pretty efficient even early 2 shield should be a problem, hacking will help you there.

Using the combination of the hacking on the oxygen system and mind control on the crew trying to repair it. You can kill a whole ship by asphyxiation, and get better reward (you really need them in normal & hard).

Starting with a level 2 Doors subsystem and a Mind Control, this ship is quite strong against early boarding parties. Be careful, though, as Mind-controlled enemies can pass through your doors just as if they were friends!

You can upgrade this ship in many ways, Drones and Beam Weapons work really well with hacking, as Hacking help you remove enemy shields. Burst laser can go well too with hacking since you can hack the engine or shield and blast the ship with your laser.

Bombs have great synergy to help drain/deny Oxygen from your foes, drop a bomb on oxygen and lock it with hacking and they are done. Teleporting can be a great addition especially if you can get your hand on some Lanius, combine with mind control and hacking, teleporting a Lanius on the ship will accelerates the de-oxygenation process. Teleporting work with other race to because of mind control giving you an extra member on the enemy ship to fight with you and hacking can help you lock a room, preventing the enemy from escaping or entering.

The only problem is its  low shield & low engine at the beginning, everything will it you. Missile weapons are a pain, beam weapon with decent ion or laser can be a problem too. Drone can be very annoying too.

 

Take no prisoners!

Kill the crew of 20 ships by sector 6 in the Mantis Cruiser.

Mantis achievement1

This one is probably the easiest achievements to get. You need to kill the entire enemy crew of each ship to be killed and leaves the enemy ship intact. Destroying to ship with crew inside doesn’t count.

"By sector 6" means the crews have to be killed by the end of the sixth sector, not by the beginning of it.

Avast, ye scurvy dogs! 

Kill 5 enemy crew in a fight without taking hull damage or losing a crew member while using the Mantis Cruiser.

Mantis achievement2

The easiest way to do that achievement in when you encounter a ship with Clone Bay system. Disable their weapon or if you have enough shield to prevent them from doing you damage. Board the ship and kill everyone with your mantis. wait for them to re-spawn and kill them until you get the 5 kill.

Another way to get that achievement it’s when people board you at the same time you are attack by a ship event though there no teleport on the ship. Finish the boarder then board the ship. If you’re lucky like me there will be 3 boarder and 2 on the ship.

Besides a fight against an enemy ship, this achievement can be won from a shipless boarding event with five or more attackers.

Note that Boarding and Anti-Personnel drones can be used to help unlock this achievement.

Battle Royale 

While using the Mantis Cruiser, kill the last enemy with your last crew member on their ship.

Mantis achievement3

This is the hardest of the three mantis achievement to get. I manage to get it with the layout B. I’ve sent my 2 mantis while fighting a nearby sun (not recommended) and their crew was harm by the fire, but one of my mantis had fallen in combat, the other one manage to kill the last one while having just a few hp left.

Note that this achievement can be unlocked with the assistance of a Boarding drone, has long it doesn’t get the kill. The final blow must be dealt by the crew member sent to board the enemy ship.

You can cheat to achieve this one. In the first sector board an enemy ship and kill all the crew except one and bring the last crew to almost no health, then teleport back your crew back. Then you put one sole crew member in the teleporter and kill your other crew members with asphyxiation. Finish the last enemy off with your remaining crew member.

The Mantis Cruiser follow the same theme has the race that designed it, an efficient boarding ship (specially the layout B and C with 4 boarder teleport) that tend to lack fire power at the beginning. Unmanned ship might be a problem, but remember that with a level 2 teleport the teleport will be up just in time before your border die of asphyxia.

Layout A

The Mantis Cruiser

Unlock

See Legendary Thief KazaaakplethKilik random event.
Alternatively, defeat The Rebel Flagship with the Zoltan Cruiser.

The Mantis Cruiser layout An is one of the few ships that have no starting Sensors on board, which can be annoying when boarding since you don’t see what is in the other ship. You can buy a Sensor system in a store or try to grab a slug crew since they detect life form that are on the other ship.

This ship is quite a force to recon with, 3 mantis with a teleporter at the beginnings make taking out most ship with boarding easy for the first few sector, giving you extra scrap to later buy weapon to compliment this ship strength. AI ship can be take out with a small bomb on the shield and basic laser to finish the job, Zoltan supershield can be taken down by the basic laser and then precede has normal.

The small bomb can be quite useful to take out the med bay, clonebay or piloting if they are trying to run. In other case weapon are a great target since it will prevent the enemies from damaging you.

Most bombs are great addition to this ship, ion weapon too to take down annoying subsystem. You can good offensive weapon in case you’re face with rebel trying to run away, AI ship with too much shield. Drone can be a great add too to minimize damage to your ship via defense drone or to send boarding drone with your boarding crew. Mind control can be cool too, adding an extra crew fighting for you, hacking can be useful too, disable weapon or hack the med bay which will reverse the effect of the medbay.

Layout B

mantis layout B

Unlock

Earning two of the three Mantis Cruiser achievements will unlock Layout B.

This ship start with something really awesome, a four man crew teleporter. once you get enough member you can board a whole ship with 4 crew.

Early game : This ship start with 2 shields and a defense drone, but has no weapon, the piloting and engines only have one bar. It’s unlikely that many enemies early on will be able to pierce your shield and you can always pop a defense drone vs a ship with missiles weapon. The main issues are AI ship and zoltan-shielded ship. Taking AI ship them on with boarding drones are impractical and not worth it early on, unless it is the AI variant with doors linking the 5 rooms. However you can get the teleport level 2 and jump your crew on the ship, the teleporter should recharge before your crew health is down to 0. Repeat until the ship has one bar and send the boarding drone then. AI system will slowly repair and your drone will takes them down and give the final blow. For Zoltan sheild you really need to get weapon to remove the shield or use a zoltan shield bypass augment.

Mid-Late game: You should rise your engine and piloting, grab some decent crew, mantis and rock for the teleporter and other to man your ship. Bomb are a nice addition to suppress weapon or med bay that can cause trouble, have a least some weapon that can takes care of the zoltan shield and to finish those AI ship without sending a boarding drone. Reconstructive teleport and shield bypass augment can really make your boarding crew your ultimate weapon. Just don’t forget your 4 crew members on a fleeing ship or shoot them with your cannons.

Layout C

The Mantis Cruiser

Unlock

Reaching Sector 8 with the Mantis Cruiser B and Advanced Edition Content enabled will unlock layout C.

Another Mantis ship with a four man teleporter, the main difference here is you have a clone bay instead of a medbay, some weapon, a Lanius in your crew and only one shield.

Like the layout B you might have some problem early game with A.I. Ships and ship with assault drone (anti-ship & beam drone). I particularly had problems with ship with ion + beam weapon or beam drone at the beginning.

Luckily your Lanius can board A.I. Ships without a problem and slowly destroy their system. Once the A.I. Ships is destroy your Lanius will be reconstructed in the clone bay. Lanius are excellent boarder, you can wait for your lock bomb & stun bomb to charge then send the lanius in the oxygen room and lock him there alone. By the time the lock is done your Lanius will have emptied the room of oxygen and most crew will be 2 stupid to go fight him. Once the oxygen is out, each room you walk in will be emptied of oxygen forcing them to die of slow death. You can stun them once they are in a room without oxygen to force them to die of asphyxia. This ships will have problems against Zoltan Shields if you don’t get Zoltan Shield Bypass or some weapon to destroy it. Another notable augment to have Reconstructive Teleport & backup DNA, especially Reconstructive Teleport with a clone bay.

Bird of Prey

Destroy a ship at full health during a single cloak in the Stealth Cruiser.

The Stealth Cruiser: Bird of Prey Achievement 

To earn this achievement, the ship must remain cloaked from the start of the volley until the battle is over and the after-battle text pops up.

This achievement is easier to get done in the first two sectors on the easy difficulty with a level 2 cloak (that is due to the 5-hull points drones only appearing on this difficulty). Charge the weapon, cloak and fire lasers and align the beam to cross the pilot room (and the ones beside it). When I managed to do it I had the Weapon  pre-igniter, Pegasus missile, flask and dual laser. Cloak when starting the fight, launch the Pegasus on the shield and then aim the pilot with dual laser and flask (or a large room with the flask). Level three cloak should enable the dual laser to charge again before the cloaking end. You can probably do the same thing I did with the glaive beam remember if it did not work it’s maybe that the cloak finished before the after-battle text pops up.

Note: Anti-Ship drones can be used to help unlock this achievement too. 

Phase Shift

In the Stealth Cruiser, avoid 9 points of damage during a single cloak.

The Stealth Cruiser: Tactical Approach Achievement

You can manage to get this achievement can be while fighting the Rebel Flagship’s third form.  Simply cloak during the Power Surge attack, which should deal out more than nine damage.

It is also possible to unlock in an asteroid field, if you can stay cloaked long enough.

Tactical Approach

In the Stealth Cruiser, get to sector 8 without jumping to a beacon with an environmental danger.

The Stealth Cruiser: Phase shift Achievement

This achievement is the third but is actually the easiest to earn as long you keep the Long-Range Scanners augmentation and are a bit lucky. Note that Neither Rebel-Controlled beacons nor Nebulae nor Anti-Ship Batteries count as environmental hazards, but Plasma Storms, Asteroid Fields, Red-Giant Stars and Pulsars do.

Sometimes due to beacon placement you will be force to go to an environmental hazard if there is no alternate route.

We are doing a series of posts on FTL and  we hope you like them. If you want us to do more of this let us know in the comment or by mail at jack at onlinesgamestips.com

The stealth cruiser is a pretty fun ship to play with. While it lack shield its start with cloaking to compensate and if you manage it well it can have devastating effect. You can always buy the shield at a shop for 125 scrap.

Layout A

The Stealth Cruiser

Unlock:

Defeat the right rebel in the Engi Fleet Discussion random event and head to the final quest marker and defeat the Mantis ship. The engi will deliver you the tech to build a new ship and unlock the stealth cruiser. For more info see the Engi Fleet Discussion random event.

Alternatively, if you defeat The Rebel Flagship with the Rock Cruiser that ship will be unlock.

I had a hard time figuring out this ship when I started. When you look closely this ship is all about timing. The lack of shield force you to be imaginative with your cloak and you weapon shots must be timed to maximum efficiency. When encountering a enemies. Either cloak right away to let your weapon charge or wait for him to shoot and at that exact moment cloak to dodge the shoot. With the dual beam take down the shield and let you mini beam either disable the weapon or drone. Upgrade you should try to get are the shield (sold in some stores for 125 scrap), a weapon to take down shield/weapon (bomb or missile) and upgrade cloak.

Layout B

The Stealth Cruiser

Unlock:  Unlock that ship by earning two of the three stealth cruiser achievements.

This layout is super hard at the beginning, no shield, probably the best weapon in the game but it takes 25 second to charge and if your weapon system is hit it will completely discharges leaving you completely vulnerable (you basically have to run or you’re dead at that point). Drone are specially a problem, the beam drone is the worst it will tear your ship apart while you are try to charge your beam. Once the Glaive Beam is charge you will probably tear down most ship in the first 3-4 sector. It can do 9-15 damage (3 damage per room × 3-5 rooms) in a single shot (depending on the enemy ship layout) and has a good chance of lighting enemy rooms on fire. For the first few sector here what I did: first avoid asteroid field and probably ion storm too. When fighting other ship, hopefully they don’t have any anti-ship or beam drone, these can really be problematic. If they have boarder or drone (with anti-ship only) or hacking, it’s probably better to cloak right away. If they don’t have any of the 3 systems mention, wait for the first volley to be launch and cloak that should give enough time for the Glaive Beam to be completely charged and tear them apart.  Hacking can be very useful to drain the shield, if you can get the weapon pre-igniter do it , it will give you an insane advantage and probably help you stream through the game without much worry for the first sector.

Layout C

The Stealth Cruiser

Unlock: Get to sector 8 with layout B.

That layout is actually really weird, there no shield likes the other Stealth Cruiser but there no cloak too. So what the point of this layout ? It as amore power efficient version of the Shield Overcharger, it’s also the only non-engi ship to possess a 3 space drone bay, giving greater versatility for Drones to be used, either defensively or offensively and finally it has a slightly improved version of the Laser Charger (S).

With this specialized Shield Overcharger and 2 Defense Drones Mark II (for a total of 6 power – the max) you could almost render a normal shield system useless – granting near-invulnerability to hacking, (non event) boarding, and a large number of projectiles, provided your drones are up as soon as battle starts and enemy weapon systems are targeted first. I would still try to grab the shield sub system since it’s doesn’t discharge when they attack you with beam weapon.

Cloaking it a great asset too, it can give you the time to put you drone up, let the Shield Overcharger  build up the super shield and let the Laser charger to charge.

As this build is so drone-heavy, acquire a Drone Recovery Arm – and your defences become free! It can easily be swapped out towards the end of the game (Sector 6+) when you should have stockpiled a large number of drones.

New Cities

empty city

 

Each player can only have 26 cities so you need to choose you new cities location carefully. Cities with 6 farmlands might be useful at the beginning but you probably already realized that the quickly become obsolete since a 15c produces 150% more food than a 6c and there are plenty of farms to plunder for resources. 9c (9 farmland) are a good tradeoff between a 6c and 15c, they can hold a a medium sized army and have decent resources output, once they are built the way you want they can be use to feed resources to your 15c. 15 farmland cities (15c) are the best choice for supporting a large army.  Make sure that you pick a spot where you can get 2 oases for it. It may be tempting to build cities close to your existing cities and/or outside the cluster in the middle of the map, but without oases they will not be very productive. When selecting the spot for your new city make sure that both it and the oases you want are not being farmed by other players. Since you most likely will be unable to take 2 oases right after building your city, make sure that you plunder often the cities with the oases to show that they are your farms.

City Tutorial

Lobbyist vs. Pioneers

dong zhuo city

 

To build a new city, there is 2 options. Lobbyists will allow you to get a city with buildings already built but they are expensive and slow to use. Pioneers are cheap and easy to use, but you must build the city from scratch. Both methods require demolishers (unless you go with an unoccupied spot). For the Lobbyist  you need to demolish the annex and be sure you are not trying to lobby the main.

One of the advantage to use pioneers for your new cities, is that since you rebuild the city from scratch your city will have the layout you are use too. If you prefer a certain buildings placement in your cities pioneers might be the way to go. With the lobbyist you will end up with your opponent layout which is probably a layout that you are not used so it might be annoying. Use the View Cities menu to manage your cities and it uses the construction date of the city to determine its place in the list, with the newest being at the bottom. when you lobby it, it might have been built long before your other cities and be placed anywhere in the list. Once the location is picked out, send your demos/rams to take out everything in the sub-city, destroying it and creating an empty space for your pioneers. If you do not have demos, ask your league leader for help.

Check out my previous article about lobbyist and pioneers :

Using Lobbyist for attack

Tip and Tactic when using Lobbyist

Lobbyist Train

Shields Holding

Destroy a ship before it gets through the Zoltan Shield.

The Zoltan Cruiser

This is probably one of the easiest achievement to achieve, you can easily get it vs early ship and cut them through with the halberd beam of layout A or if you manage to have trouble with this achievement, get the Weapon Pre-Igniter, it will makes this achievement incredibly easy.

Givin’ her all she’s got, Captain!

With the Zoltan Cruiser, have 29 power in systems at the same time.

The Zoltan Cruiser

This achievement is probably the hardest of the three Zoltan achievement. To unlock it you need four Zoltan and you reactor maxed at 25. Note that it’s actually easier in the advance edition since the backup battery count toward this achievement, so you can use the power of you battery to get to 29.

Note that power in the subsystem doesn’t count.

Manpower

Get to sector 5 without upgrading your reactor in the Zoltan Cruiser.

The Zoltan Cruiser

This achievement is quick simple, you might have it rough in sector 4-5 but most your ship should be strong enough to make it through with the Zoltan crew giving you extra power. Note that the backup battery don’t count so you can use the power from the battery without risking not getting the achievement.

The technique to achieve this is to redirect all power from shield, med bay to the system you need. Cloaking with a Zoltan in the room then leaving the room wills enable you to benefit from the power in 2 system and still be cloak. See previous post on the Zoltan ship for more info about that technique. Cloaking is a great add for getting that achievement.

Another side note on the Advanced Edition also features events that can extend your generator capacity which will not prevent you from getting the achievement, like at a beacon where a ship requests fuel.

We are doing a series of posts on FTL and  we hope you like them. If you want us to do more of this let us know in the comment or by mail at jack at onlinesgamestips.com

The Zoltan and their ships are really particular in that it’s less power hungry than other ship, due to the fact that the Zoltan provide a free energy power and that the Zoltan Shield allow to redirect the normal shield power to other system. The Zoltan energy can be use to remove energy from recharging system like cloaking, boarding system, hacking and mind control simply by walking in and out of the room. Because of this it make the main reactor less a priority than usual and you can focus more on buying a system upgrade versus extra power in the main reactor.  It can be good idea to upgrade a system evens if it cannot be powered continuously. This gives you more room to juggle power distribution and meet particular demands. Another tactic that you can do with the Zoltan is to use them has bomb when boarding with a clone bay (see Layout C of the Federation Cruiser for more details on that technique).

Another side note once you get a non Zoltan crew member, move him or her into the pilot’s chair so your former pilot’s Zoltan energy can power one of the systems. Zoltan energy don’t power up sub-system like doors, piloting, camera and backup battery.

Layout A:

Zoltan Cruiser

Unlock

Complete the Unarmed Zoltan Transport random event.
Or defeat The Rebel Flagship with the Federation Cruiser.

This ship has one of my favorite weapon, the Halberd Beam will cut through most ship you encounter in the first few sector and it will still be useful even late game. This Weapon usually stay the whole game. Beam weapon can be somewhat tricky but if you maximize the number of rooms it you can take out most of the early ship in one beam. Remember this beam deal 2 dmg so even against 1 shield enemy you can still use it but it will only do 1 dmg instead of 2. Once you start encountering enemies with two or more shield levels, you may want to use missiles to take out their shields or use an ion weapon. It is best to time your beam shots precisely when the enemy shield is hit, rather than putting your beam weapon on auto-fire.

This ship could really use the Weapons Pre-Igniter giving you the ability to take down most ship without your Zoltan Shield going down.

 Layout B:

Zoltan Cruiser

Unlock

Earning two of the three Zoltan Cruiser achievements will unlock Layout B.

The Noether (Zoltan Cruiser Layout B) starts with only one bar of power in the shield system, requiring 100 scrap to upgrade once and get to Level 1 Shields.

The Noether (Zoltan Cruiser - layout B)

You have to rely on your Zoltan shield until you upgrade the shield for 100 scrap, speed is your friend here so you need to quickly disable the shield to be able to blast the enemies ship with the Pike Beam. Like the previous layout the Weapons Pre-Igniter can be a nice addition and later be useful when you get even better weapon. Cloaking is a nice addition too since it give your Zoltan shield extra time. Without shield asteroid field will be a problem, you might want to avoid those. Another other issue with the Zoltan in general is their lack of hp, which make them venerable to boarding (except if you have a clone bay).

Layout C:

Zoltan Cruiser

Unlock

Getting to Sector 8 with the The Zoltan Cruiser Type B with Advanced Edition Content enabled will unlock Layout C.

Starts with two bars of reactor power, requiring 30 scrap to upgrading the first 3 points.

The reactor is super low but 4 Zoltan and a level 2 Backup Battery should cover your need pretty early on. The starting combo of this ship is to use the Ion Charger to disable shields and then activate your drone with the backup battery.

Side note: the lack of need for the reactor of this ship makes Ion storms, weapons and pulsar little threat and even help you against enemies.

We are doing a series of posts on FTL and  we hope you like them. If you want us to do more of this let us know in the comment or by mail at jack at onlinesgamestips.com

Master of Patience – Use only the Artillery Beam to destroy an enemy ship while taking no hull damage.

The Federaion Cruiser

This achievement is the easiest to get of the three. Just upgrade your shield to level 2 and when you fight a ship not using missile just wait for the artillery beam to do is job. You can even go grab a coffee if you want while your ship finish the enemies ship with the artillery beam

Diplomatic Immunity – While using the Federation Cruiser, use your crew in four special blue events by sector 5.

The Federaion Cruiser

Honestly this achievement is so hard to get. I’ll be brief and link to you a table in the wiki that show you all the event per alien species which will allow you to try to plan for this event.

The description of this achievement is rather vague, it is important that only blue event choices that arise as a result of having particular alien crew members aboard count towards this achievement – thus other blue event choices (for having specific system upgrades, augments, or weapons) do not count. Note that even if the event says “by sector 5” it’s actually, before entering sector 6, so the very last place you could conceivably get your final blue option in is the exit beacon for sector 5.

To increase your chance of receiving this achievement you get a Long-Ranged Scanners augment has soon has you can. Why ? Because the majority of blue event options for crew will be found within normal or distress beacons it will save you time to choose a beacon more likely to have a event. Another important point, it’s really important to diversify your crew, the layout A is probably the best for that part since its start with 4 different race. Zoltan are mostly found in Zoltan controlled world , Lanius can be a nice find to in the abandon sector and slug can be hired in their home nebula. You can get new members from slaver ship or by boarding and killing all the crew, you might find survivor that will join you in that case.

Has for the event per say here are the link to the list of all possible event per race: http://ftl.wikia.com/wiki/Diplomatic_Immunity

Artillery Mastery – Get to sector 5 with the Federation Cruiser without upgrading your weapons system.

The Federaion Cruiser

This achievement is actually not to hard to get. Upgrade a the artillery beam, shield, engine and try to supplement your ship with cloaking, hacking or Drone control with a defense drone. The last three is to dodge those nasty missiles. Just wait for your Artillery beam to take care of the rest. The layout  A can be a good ship to get that achievement since the Burst laser II can really help. You can’t upgrade your weapon but nothing prevent you from buying weapon either. Some bomb can be very useful to blast an annoying system (shield then switch to burst laser or blast the pilot or engine so they won’t be able to run away)