Three Kingdoms Online: The anatomy of a attack and other offense tacticPosted by Jack
Today is another post for the Art of War contest, which a contest about strategy to help player dominate there opponent in three kingdoms online. Today it will be about “Offense tactic”
A traditional attack usally have a Clearing wave and Demo wave, here how they work how to counter them and how to use them effectivly.
The clearing wave constitute mainly offensive troop, a mix of infantry and cavalry.
It might be a good idea to include ram in it to minimize the effect of the opponent city wall.
Defensive Counter : Dodge the attack if you expect to be overwhelmed by the attack or stack a lot of unit in the same city to minimize your lost if you expect to win.
Preventing the counter : Fake attack or Timing your attack (see below)
A mix of demolisher and infantry or even only demolisher for maximum impact.
Your offensive level and number of demolisher should be high enough to be able to target to building.
Defensive counter: Defensive troop good vs infantry, if it a only demolisher attack just defensive troop is enough they are very weak when attacking alone.
Preventing the defense counter : Timing your attack with the clearing wave.(see below)
The lobbyist must arrive after the clearing wave and have some offensive troop with him, so he won’t die when it’s attack land.
The annexe must be destroyed too in order to reduce the loyalty of the city.
Defensive counter:Dodge the clearing wave and have troop in your city before the attack hit. Curfew command, relieve if you’ve been hit by a lobbyist
Preventing the defense counter : Timing your attack (see below)
If you opponent have many city, it can be a good idea to mix thing up, send a bunch of fake attack to one city while launching a full attack to another city. That way he won’t know which city defend.
Timing your attack
So you launched a attack like a noob and the clearing wave was dodged and the demo wave was destroyed because he had enough time to bring is troop back before the demo attack hit.
Here how you can prevent this
Schedule your demo wave to arrive just one second after the clearing wave. If you really confident that your clearing wave will clear is troop, send the demo wave one second after. So if he dodge the attack he will pay for it and if not you will probably clear is troop and demolish is city.
if you have specialized your city with specific kind of unit (like only offense or only offense and demo) it pretty easy to time your attack with the schedule deployment feature.
Pick a time and make a schedule deployment in your clearing wave city that will arrive at this time and schedule a deployment in your demo city that will arrive 1-2 second after the first attack.
If your city consist of only the kind of troop for the attack, set the schedule deployment to deploy all troop if there are troop missing.
Use your defense for offense
This tactic is simple, you send troop to defend a city you know your opponent is plundering.
Since the attacker only launch part of his troops to plunder, you can actually do some pretty good damage.
While this tactic used to worked well in tribal war where you don’t know who is supporting the city. In Three Kingdoms online, since you know who is supporting the city you’ve attacked this can be considered has an act of war.
I’m trying something with my Lobbyist, and if it’s work I’m gonna tell you about it. Do any of you have other tactic that could be include here?