Comic – Dodging For dummy

I’ve been very busy recently, but I got something funny for you. I’ve made a quick tutorial with the comic of Peng Guo about dodging, hope you like it.

dodging2

This from a mail a got while I was playing, on the basic of your city defense when you start..

Personal Defense

For all villages, a wall of level 20 is required. 207% to all units defense means you get two for the price of one. No exceptions will be made.
These numbers are what you should have, per village, to defend yourself when needed. You can use these units for farming as you need to (but it is recommended you keep at least half in your village at most times for your own safety). You can have these units in one village if it is close enough to be able to protect your other village in time (recommended within 1.5 hours arrival time). Otherwise, it is recommended you have these units stationed in each village at all times (they can come from a main defense village and sit there as support).

1,000-2,999 points = 1000 SP & 1000 SW & 100 Scouts
3,000-7,000 points = 1500 SP & 1500 SW & 100 Scouts
> 7,000+ points = by this point players should understand how to defend themselves.

As for villages:

Your second village (the first one you noble):
Should be setup as a defensive town for yourself with either 10000 swords and 10000 spears –OR- 8500 swords and 8500 spears and 500 HC. You will choose which one for yourself, I suggest if your villages are close then go for the 10000 spears and 10000 swords and if your villages are a distance from each other go for the 8500 swords, 8500 spears, and 500 HC.

Your third village (the second one you noble):
Should be setup as a Support Town.You should have 4000 swords, 4000 spears, and 2000 HC in this town so we can pull support from that town to protect the tribe.

Defence village should be something like this
6000 spears
6000 sword
1000 hc
500 sc

Offence village
6000 axes
3200-3500 lc
220-250 rams
20 catapults (note from jack: It’s can be a good idea to drop the cat and put ram instead and specialize another village in catapults and have a equivalent build but all ram changed to catapults)

I have try a lot of combinations and these are the best.

Note from a strategy I’ve used in server 12 and 13: While city with only Spear and sword are much stronger in def and cheaper to build they take awhile. After a war it much more faster to rebuild spear and HC (and some Sword) than to build only spear and sword since your using 2 building instead of only one.

Since my wedding and honey moon I haven’t write a lot (only one post …)
but I’ve been trying some new games recently and played less of the others.

Clash of Kingdoms

interface-cok-320x195

I’ve started playing this in November in server 2, I’m greatly surprised by this game on many level.
First the game really focus on helping your kingdom, giving to the landmark, improving the cities, fighting other kingdom on the battlefield to grab other cities, which creates a dynamic much more fun than other MMORTS.
The draw back is if you have a bad premiers or if people are not involve enough in the kingdom you might think the game is going nowhere.
Another thing I really like is that they removed a bunch of stuff that annoying in MMORTS. Plundering, building new city … stuff that I found boring in other mmorts.
That game definitely deserve a reviews and probably a few guide, more to come in 2011.

Lord of Ultima

lou-demo-320-240

While the game is fun, I basically stopped playing.
Managing 30-40 cities is boring and take too much time.
Yeah the barrack take like only half-hour to build level 10 but for the 5 first level which takes 5 minutes to build you have to build them and wait. Yeah you can go to other city and to the same thing there but after cycling through your 40 cities 2 hrs you get bored pretty easily.
And another thing I liked in this game, that I realized was somewhat lame after I saw what other players do with it.
I am talking about the fact that if there no castle in your city it cannot be taken. So what happen, when a small league dominates a continent a bigger league want to enter the continent, it simply put city everywhere there free land on the continent but without building a castle then with they cram some city with troop, turn them into castle when they have enough troop and conquer all there small league castle.
The game is still fun though but not has much when I started playing, I’ll try to post some strategies and tips I found around the web later this year.

Grepolis

(a Ikariam clone)
I barely play (about a day or two), so here what I discovered about this game.
You start on a Island and you build you village like other MMO RTS. You can build boat to attack other island and there a special “resources” that the gods flavors.
I honestly even played that much (about a day or two) you can always check other sites review for more info.  There some features that seem nice, favors of the god, building ships and having only your island to worry at the beginning, but since most other game have either these feature to or better graphic I tend to try other game first. Maybe you’ll see something about this game later …

Mythopolis

mytho-main-320x195

I stopped playing the alpha test, basically because the game was the same has TKO not that a bad game it’s just I don’t have time to play like 6 games at the same time…

Tribal war

tw-map

I’m currently playing a turtle there, sometime I’m a week without playing.
This one is pretty old school they something have new features but not on my server.
I’ll check if I can post a list of tips I found on the wed later.

Three Kingdoms Online

shui-image wei-image wu-image

Still playing this one, after getting squash when we merged.
I’ve posted a few articles on koram forum and I probably will post a few things about the merge.
You can check my article here.

That all for today folk I hope you doing well and happy gaming for 2011 🙂

1- Everybody have the same unit, kingdom, ability.

Everybody have the same unit has you there is no kingdom, town or tribes that can fit your playing style, it’s all the same. It can be a plus though, making all the player perfectly equal.


2- Time consuming when have more than 20+ villages

Like all MMORTS, but since it’s easy to get to 20+ villages, when you get there you can put/waste a lot of time on this game.

3- Boring the first week (nothing much to do)

No quest system and not much stuff to do the first week, some plundering once BP end but that’s it.

4- Not notified when BP end

Maybe it’s just me but I wasn’t notified when my BP ended

5- No quest

No quest/ tutorial bonus which gave a chance to have troupe at the beginning.
There a tutorial but it’s really basic and don’t give much.

6- Low Graphic quality

Graphic are pretty static compare to other game, the game is older though so that probably why.

7- More hardcore than other game of the genre

There seem to have more hardcore player than other game and they are pretty aggressive, since the only way to grab a city is to take someone else city, hardcore player seem to have no tolerance for noob.

8- No chat

It’s a pretty common feature that most game have but tribal war doesn’t have it.

Update : It’s does have a chat but you have to access it from the main page, there seem to be no in game chat.

That’s all,I hope you liked my like and dislike of tribal war. Don’t be afraid to comment what you liked or hated about the game.

1- Tribes Forum

The main strength of this game compare to other game is it forum.
It’s interface is really smooth, it’s integrated with the game and it’s easy to add in game links like a player, a village coordinate or a tribe.
The tribe forum can be shared with other tribe, which make it easy to communicate with your ally and sisters tribes. A feature that other game don’t have.

2- Rim

I like the idea of a second chance and the unique RIM feature is really neat for that.
When new players arrive or when a player lose all is villages they are placed around that main cluster far from the main cluster where all the action is happening.

3- Moral

Moral is a great way to help newbies or poor soul that have fallen to the RIM.
It’s give them the extra defense that might make bigger player leave them alone.

4- Cheap premium account compare to other game

the premium account is about 6$ (4 Euros) for a month compare to the gold system of TKO and travian that pretty cheap.

5- Can build the same building in queue

That always annoys me when I can`t upgrade the same building twice.

6- Each server have slightly different setting

That make you enjoy the game differently when you restart. Try new unit in one or make you think twice about your upgrade in another.

Cool tools

7- Battle calculator

There a in game battle calculator, really nice to see if you will win you fight or to check your potential casualties.

8- Noble planer

A recent add-on that tell your tribes mate which city your are going to take, the noble claim have a expiration date which remove the claim once the date arrive.

9- TW stats

TW stats is a awesome tool. To planing your attack or checking if a alliance make sense or just to check if a player stop growing this site give you all the tools for that.

10 – Everybody is equal (almost)

The premium account give a edge but not that much compare to what it give in other games. Everybody have the same unit.
You can still be unlucky and start surrounded by a really strong tribes or warmongers.

Tribal Wars review

Today I’ve decided to review a game that I played about a year ago on server 12 and 13 and started a new game on server 51.

Game description

Tribal war is a slow spaced strategy browser game, where you’re the leader of your village and your goal are to grow your village and build troop to attack and take control of other village.

Gameplay

Managing your city

First there is the ?"Sim city" part of this game that is typical to all these game.
You building have a pre-selected place were you can build them and upgrade them.

city

There no building placement like some other game of the genre have (tko, travain, Lord of ultima)
Another interesting thing is that there only 3 resources instead of 4, food is replaced with a farm which limits the number of troop you can build (like in warcraft or barrack in lord of ultima)

Building your army

All armies are the same for every player, you have the infantry and the mounted troop.
One really nice feature of the game is that depending on your server setting the type of you unit and upgrade you have changed, so be sure to check what your server is about before choosing one.

Unit description

barack

Infantry
Spearman : good vs cavalry, good for harvesting barbarian village, cost more wood, weak attack
Swordman : good vs infantry, slow, small carry load
Axeman : offensive infantry unit, very low on defense
Archer : More balanced vs cavalry and infantry than the sword man and spear man
(available only on some server)
Cavalry Unit
Are more mobile than infantry unit but usually have a high cost vs stats ratio compare to infantry
Scout : Give you intel on your enemies when you attack with them
Light cavalry : offensive cavalry with low defense
Heavy cavalry: mobile defensive cavalry,
Mounter Archer: mobile offence cavalry, strong vs archer (available only on some server)

Paladin

statue

In addition to your main army you can recruit a powerful paladin, the paladin can find item when attacking other village which can increase certain unit attack and defense when fighting the paladin.

Map

tw-map

The map system is more efficient that some other game, it let you see who near you, and the right map give you a bigger picture of what around you.
By default the villages are colored by your alliance with them (your tribes/allies/enemies)
With the premium account you get a larger map and you can set specific colors to other players and tribes.

Expanding

While in other game you can either grab someone else city or build a new one in TW there only one way to expand,
It’s by grabbing other player or barbarian village with a nobleman.
When attacking with a nobleman, the enemy village slowly lose loyalty (around 20-30%  each attack) and when the loyalty hit 0 the village is your.
The village regains loyalty every hours.

End Game

The server closes to new players when the rim (see rim in the unique section) is filled.
After that any player whipped out is out of the server.
The server end when all other tribe is either removed, merged or whipped out.
The game seen to take awhile before we can see any kind of end game.
I dropped server 12 like 2 year ago and the server is still running.

 

What make tribal war unique

The RIM

One of the unique feature about TW is that the server start in the middle of the map and
when new players arrive they are placed around that main cluster.
This section around the main cluster is called the rim and
when a player lose all is village he gets a second chance by starting back on the rim which is far from the middle.

Moral

The moral system is a neat protection for new player or player with less point than other
It gets calculated from the points of attacker and defender. A player usually attacks with 100% morale, but if you attack a player that is much smaller than you, you will get a penalty. In an attack with 45% your troops only attack with 45% of they usual attack strength.
If a smaller player attacks a much bigger player, there is no bonus on the attack. The maximum morale is 100%.
It give small player a chance to survive or inflict more damage to biggers players making them think twice before attacking them (or send more nuke :P)

Forum

The main strength of this game compare to other game is it forum.
It’s interface is really smooth, it’s integrated with the game and it’s easy to add in game links like a player, a village coordinate or a tribe.
The tribe forum can be shared with other tribe, which make it easy to communicate with your ally and sisters tribes. A feature that other game don’t have.

The Community

The TW community is huge and there a lot of help site that can help you understand the game when you start.
They’re the tribal war forum where you can see what is going on with your world (http://forum.tribalwars.net/index.php) They’re the TW wiki where you can find a lot of useful information and tactic.
And one of my favorite it the tribal war stats site (http://www.twstats.com/) where you can find all sort of interesting information there. Like the point progression of a certain player, which tribe he was before, an attack planer to plan your attack from different to arrive at a specific time to enemy village. There a map tool to check the size of your new ally or to see which tribes should be scaring you.

That’s it for today
In my next post I’ll talk about what I hate and love about this game.
And some tips and strategy post are coming to.

Communication in war

"In battles, as verbal communication cannot be heard clearly, cymbals and drums are used as commands" As visual communication and eye contact are hampered, banners and flags are used as signals. Now the purpose of using cymbals, drums, flags and banners is to draw attention of the troops and focus them for combat under the direction of the commander. Once the troops are united as one body, the courageous ones will not advance forward by themselves and the cowardly ones will not retreat by themselves. This is the art of directing larges forces in battles. – Chapter Seven, Sun Tzu Art of War

In war good, communication with your troops, allies and even enemies his the key.

In most games MMO browser-based strategy game (like Three kingdom online, tribal war and travian) they have these feature built in.

If your a veteran player you can probably skips that part for other the advantage and disadvantage of each method will be explained.

In game feature

In game message

All these game have in game message, the quickest way to got a player whatever he his online or the next time he login.

It help you to find out if the user is still active, if he doesn’t answer after a few days or week you can presume he’s out.

The main advantage of this is that it’s quick and you’re almost sure the other player will read it next time he play.

The disadvantage is that entrusted player may read your message.

League message

Same thing has above but use by leadership and elite members of a league or tribes to send a message to the mass.

While it’s great to reach all your members, if there a spy in your league he might be able to read it and like normal message entrusted member can read it to.

Chat

Some of these game have in game chat, it’s great to talk directly to your peer, but you must be aware of the issues each room have.

From TKO chat here are the different room and how to use them.

World

Everybody on the server see it, so don’t tell sensitive info or information about what time it is or if it’s day or night, because other player might use this to attack you when your asleep or working.

League

Like the league message all your league member see this, beware of spy.

Private

Standard – One on one chat, note that you might be speaking to an entrust not the real player.

Internal forum

They work differently depending on the game, but like the league message, all league member see it (accept officer sub-forum). That some of them (like tribal war tribe forum) someone with an entrust can see it.

External to the game communication that might be useful.

External forum

The external forum solves most of the issues player with an entrust, only the player who registered can access it.

It can be useful to coordinate with ally too, an ally can have is own section of a forum and each tribes/leagues can share a section forum.

The main disadvantage is that you lose most of the feature of the in game forum, like writing the coordinate wills create a link directly to the in game location, this don’t work with an external forum.

IRC

You can always set up a IRC channel for you league. The advantage is that user can access it even if they’re not logged to the game and you can have control over who can be in the channel with a bot.

IM

Instant massaging can be useful specially the conference or group chat, you can talk to your buddy evens if they are not online (which can be annoying too if they are always poking you when the see you online).

Collaboration systems

like google wave, wiziq

I honestly haven’t planned anything with google wave but I did with wiziq and it really cool, you can have a draw  board and put the map on it and plan the attack and have a visual representation of the situation. It takes some effort to setup though but it might worth it.

Does any of you have use other method of communication to plan an attack or to plot something with your allies ?

A Interview on gamasutra really caught my attention it’s about The Rise of Free-To-Play At EA

EA have a brand new game that inspired from game like tribal war and travian but set in the world of ultima (Lord of Ultima) and gamasutra interviwing Ben Cousins general manager of Electronic Arts’ new free-to-play team

I really like that it takes on game I’ve played like tribal war, travian (TKO is kind of a travian asian style), why people play and don’t play evony (one of the reason he says Is actually why I don’t play). The part I liked the most is when he talk about how the small shops are scared that EA is entering the free to play with a somewhat big development team (5-6 peoples 10 month).

I think I will give a shot to there game, I just hope It’s not another time sink like TKO, Tirbal war and countless others… Here the complete article called : Interview: The Rise of Free-To-Play At EA