I’ve been very busy recently, but I got something funny for you. I’ve made a quick tutorial with the comic of Peng Guo about dodging, hope you like it.
Archive for the ‘ tribal war ’ Category
Comic – Dodging For dummy
Author: JackMay 13
Tribal war – Basic defense for you first villages…
Author: JackJul 17
This from a mail a got while I was playing, on the basic of your city defense when you start..
Personal Defense
For all villages, a wall of level 20 is required. 207% to all units defense means you get two for the price of one. No exceptions will be made.
These numbers are what you should have, per village, to defend yourself when needed. You can use these units for farming as you need to (but it is recommended you keep at least half in your village at most times for your own safety). You can have these units in one village if it is close enough to be able to protect your other village in time (recommended within 1.5 hours arrival time). Otherwise, it is recommended you have these units stationed in each village at all times (they can come from a main defense village and sit there as support).
1,000-2,999 points = 1000 SP & 1000 SW & 100 Scouts
3,000-7,000 points = 1500 SP & 1500 SW & 100 Scouts
> 7,000+ points = by this point players should understand how to defend themselves.
As for villages:
Your second village (the first one you noble):
Should be setup as a defensive town for yourself with either 10000 swords and 10000 spears –OR- 8500 swords and 8500 spears and 500 HC. You will choose which one for yourself, I suggest if your villages are close then go for the 10000 spears and 10000 swords and if your villages are a distance from each other go for the 8500 swords, 8500 spears, and 500 HC.
Your third village (the second one you noble):
Should be setup as a Support Town.You should have 4000 swords, 4000 spears, and 2000 HC in this town so we can pull support from that town to protect the tribe.
Defence village should be something like this
6000 spears
6000 sword
1000 hc
500 sc
Offence village
6000 axes
3200-3500 lc
220-250 rams
20 catapults (note from jack: It’s can be a good idea to drop the cat and put ram instead and specialize another village in catapults and have a equivalent build but all ram changed to catapults)
I have try a lot of combinations and these are the best.
Note from a strategy I’ve used in server 12 and 13: While city with only Spear and sword are much stronger in def and cheaper to build they take awhile. After a war it much more faster to rebuild spear and HC (and some Sword) than to build only spear and sword since your using 2 building instead of only one.
Lord of Ultima Review
Author: JackNov 28
Today I’ve decided to review a game that I recently started to play about a few months ago on server 11.
I founded the game via gamasutra article Interview: The Rise of Free-To-Play At EA
Lord of ultima is a mmorts like most of the game I’ve reviewed here, the basics of the game are like other game of the genre but some of the mechanics are somewhat different and that make the game much more enjoyable than most of the other.
Game Synopsis
Your Kingdom have been destroyed, open the vast ocean rise a new world to conquer and unite under your banner and be proclaimed the lord of Ultima. Your not alone to share this dream and other lord will try to take your land away from you.
Game Features
Managing your city
While the basis might be the same LoU innovate the way you can build your city.
Instead of having to build yours buildings in one predetermined place (like Tribal war) and instead of having a limit for the number of certain building or resources field (like travian) you can build anywhere in your city. The only thing that limits how many buildings your city cans have is your town hall and higher your Town allH is more building you can build.
The Town hall is the center of your tech tree so to speak. Each time you level up your town hall you get access to new building.
Each city have resources node scattered around your city than can improve your resource production of surrounding building. And the way you place your building in your city influence other building too, like barrack will reduce recruitment speed of military building, or building cottage will increase resource output of resources building.
Being able to build more than one market makes the market management much easier and the trade interface is simply awesome compare to other games. You can ask other city to send you a type of resource to the city your currently in, so if your building in one city and you go “oh crap, I need more wood” you just go in the trade interface and sort which city have some wood to give away and some trade cart free and request the amount you need. I simply loved it.
Building your army
Lord of Ultima shine from other mmorts with the management of the army has well.
At first It seems to be a mix of tribal war and travian, You have to build barrack to increase the number of unit you can recruit (like the farm in tribal war) and you have to have the food to keep those troop alive (like Travian and tko).
The of unit are different too, you have the traditional infantry, cavalry and siege weapon but they added new type of unit attack, divine and magic. You can even build ship and carry some troop to attack another city when they are on another continent.
An interesting thing about military building and unit are that there a defense unit for almost each building. So you have a defensive siege weapon and a defensive ship.
In your city you can upgrade the wall to increase your unit defenses like in other game, but unlike other game you can build multiple tower and trap in some special tower slot. These tower boost the defense of a specific unit and city guard.
EA really tried to make the game enjoyable for both casual and hardcore players, in order to be taken a city must have a castle and to be able to capture plunder or raid other city you must have a castle. So If you just want to lay low and do your thing you should not build a castle and support big player instead.
There so much more to talk about the game, like you can plunder dungeon even if you don’t have a castle, or night protection or that its very easy to build a lot of cities. But all these features will go in another post.
Like and dislike
Like
Lord of ultima bring a lot of new feature and strategies that make it better than most mmorts.
Graphics
One thing that caught my attention is how well the graphic are that because there using the unity plugin, the graphic of the game surpass other game of the genre. I hope we will see more game using the plugin to bring browser game graphic to another level.
Town placement
Other feature I really liked in LoU is the way the town placement is done which is much more fun than other games. It a little hard to grasp at first.
Castle
I like the fact that you can decide when you ready to go to war, sure they can plunder you but you are sure that they won’t take your city.
Build queue of 6 building instead of 2 and more if you have a build minister
The build queue it’s much bigger than other game.
Night protection
Depending on the server time your attack power will be reduce.
The time of the protection will be from midnight to 8h00am server time.
Orb of peace
If you are willing to pays some diamond, they’re a really cool item that can prevents attack on you cities. How it work its that when you use it you have to wait a few days before it activate and when it’s activated you are protected from all attack.
Dislike:
Forum
At least they have an in game forum but the way it’s buillt it’s really clumsy and hard to get by compare to the Tribal War one.
Placement
Placement was hard to grasp at first: every building may affect other building, which make you swear when you realized it later
There are too many units : five type of unit infantry, cavalry, magical, divine and siege. Add boat into this (they are like siege unit that evades trap) that somewhat hard to manage.
There only one race: Unlike travian or Three kingdoms online there no race everybody has the same unit which can be a good thing too since everybody is equal.
Many resources: there are five type of resource (wood, stone, iron, gold and six if you count mana) which is harder to manage than the typical four (3 fro Tribal War). But that not that much of an issue except you have to plan to have a building for each of them (or a city for each of them) and manage that you have enough of everything.
Too many cities
It’s too easy to have cities which make the game really time consuming when you get to more than fifteen cities. By the time you finish building stuff for all you cities the city you started with might be done and you have to circle through them all over again. Since some buildings are really fast to build and cheap (like the barrack) you have to circle through you city and build has many you can, the build manager can fix that if you use diamond but that can be annoying why not make building build instantly under one minutes like in clash of the kingdom, you can speed up you build if they’re less than five minutes to go.
Diamond
Like Three kingdom online or Travian, those who are willing to put big buck in the game really have an edge over other player.
Extra resources, building and military manager, special item can be bough with diamond the equivalent of gold in Travian and Three kingdom online.
Overall Lord of ultima is a great game if you’re a MMORTS fan, it time consuming but worths trying.
8 Things I hate in Tribal war
Author: JackSep 5
1- Everybody have the same unit, kingdom, ability.
Everybody have the same unit has you there is no kingdom, town or tribes that can fit your playing style, it’s all the same. It can be a plus though, making all the player perfectly equal.
2- Time consuming when have more than 20+ villages
Like all MMORTS, but since it’s easy to get to 20+ villages, when you get there you can put/waste a lot of time on this game.
3- Boring the first week (nothing much to do)
No quest system and not much stuff to do the first week, some plundering once BP end but that’s it.
4- Not notified when BP end
Maybe it’s just me but I wasn’t notified when my BP ended
5- No quest
No quest/ tutorial bonus which gave a chance to have troupe at the beginning.
There a tutorial but it’s really basic and don’t give much.
6- Low Graphic quality
Graphic are pretty static compare to other game, the game is older though so that probably why.
7- More hardcore than other game of the genre
There seem to have more hardcore player than other game and they are pretty aggressive, since the only way to grab a city is to take someone else city, hardcore player seem to have no tolerance for noob.
8- No chat
It’s a pretty common feature that most game have but tribal war doesn’t have it.
Update : It’s does have a chat but you have to access it from the main page, there seem to be no in game chat.
That’s all,I hope you liked my like and dislike of tribal war. Don’t be afraid to comment what you liked or hated about the game.
10 things I like about Tribal War
Author: JackSep 3
1- Tribes Forum
The main strength of this game compare to other game is it forum.
It’s interface is really smooth, it’s integrated with the game and it’s easy to add in game links like a player, a village coordinate or a tribe.
The tribe forum can be shared with other tribe, which make it easy to communicate with your ally and sisters tribes. A feature that other game don’t have.
2- Rim
I like the idea of a second chance and the unique RIM feature is really neat for that.
When new players arrive or when a player lose all is villages they are placed around that main cluster far from the main cluster where all the action is happening.
3- Moral
Moral is a great way to help newbies or poor soul that have fallen to the RIM.
It’s give them the extra defense that might make bigger player leave them alone.
4- Cheap premium account compare to other game
the premium account is about 6$ (4 Euros) for a month compare to the gold system of TKO and travian that pretty cheap.
5- Can build the same building in queue
That always annoys me when I can`t upgrade the same building twice.
6- Each server have slightly different setting
That make you enjoy the game differently when you restart. Try new unit in one or make you think twice about your upgrade in another.
Cool tools
7- Battle calculator
There a in game battle calculator, really nice to see if you will win you fight or to check your potential casualties.
8- Noble planer
A recent add-on that tell your tribes mate which city your are going to take, the noble claim have a expiration date which remove the claim once the date arrive.
9- TW stats
TW stats is a awesome tool. To planing your attack or checking if a alliance make sense or just to check if a player stop growing this site give you all the tools for that.
10 – Everybody is equal (almost)
The premium account give a edge but not that much compare to what it give in other games. Everybody have the same unit.
You can still be unlucky and start surrounded by a really strong tribes or warmongers.
Tribal Wars review
Author: JackAug 31
Today I’ve decided to review a game that I played about a year ago on server 12 and 13 and started a new game on server 51.
Game description
Tribal war is a slow spaced strategy browser game, where you’re the leader of your village and your goal are to grow your village and build troop to attack and take control of other village.
Gameplay
Managing your city
First there is the ?"Sim city" part of this game that is typical to all these game.
You building have a pre-selected place were you can build them and upgrade them.
There no building placement like some other game of the genre have (tko, travain, Lord of ultima)
Another interesting thing is that there only 3 resources instead of 4, food is replaced with a farm which limits the number of troop you can build (like in warcraft or barrack in lord of ultima)
Building your army
All armies are the same for every player, you have the infantry and the mounted troop.
One really nice feature of the game is that depending on your server setting the type of you unit and upgrade you have changed, so be sure to check what your server is about before choosing one.
Unit description
Infantry
Spearman : good vs cavalry, good for harvesting barbarian village, cost more wood, weak attack
Swordman : good vs infantry, slow, small carry load
Axeman : offensive infantry unit, very low on defense
Archer : More balanced vs cavalry and infantry than the sword man and spear man
(available only on some server)
Cavalry Unit
Are more mobile than infantry unit but usually have a high cost vs stats ratio compare to infantry
Scout : Give you intel on your enemies when you attack with them
Light cavalry : offensive cavalry with low defense
Heavy cavalry: mobile defensive cavalry,
Mounter Archer: mobile offence cavalry, strong vs archer (available only on some server)
Paladin
In addition to your main army you can recruit a powerful paladin, the paladin can find item when attacking other village which can increase certain unit attack and defense when fighting the paladin.
Map
The map system is more efficient that some other game, it let you see who near you, and the right map give you a bigger picture of what around you.
By default the villages are colored by your alliance with them (your tribes/allies/enemies)
With the premium account you get a larger map and you can set specific colors to other players and tribes.
Expanding
While in other game you can either grab someone else city or build a new one in TW there only one way to expand,
It’s by grabbing other player or barbarian village with a nobleman.
When attacking with a nobleman, the enemy village slowly lose loyalty (around 20-30% each attack) and when the loyalty hit 0 the village is your.
The village regains loyalty every hours.
End Game
The server closes to new players when the rim (see rim in the unique section) is filled.
After that any player whipped out is out of the server.
The server end when all other tribe is either removed, merged or whipped out.
The game seen to take awhile before we can see any kind of end game.
I dropped server 12 like 2 year ago and the server is still running.
What make tribal war unique
The RIM
One of the unique feature about TW is that the server start in the middle of the map and
when new players arrive they are placed around that main cluster.
This section around the main cluster is called the rim and
when a player lose all is village he gets a second chance by starting back on the rim which is far from the middle.
Moral
The moral system is a neat protection for new player or player with less point than other
It gets calculated from the points of attacker and defender. A player usually attacks with 100% morale, but if you attack a player that is much smaller than you, you will get a penalty. In an attack with 45% your troops only attack with 45% of they usual attack strength.
If a smaller player attacks a much bigger player, there is no bonus on the attack. The maximum morale is 100%.
It give small player a chance to survive or inflict more damage to biggers players making them think twice before attacking them (or send more nuke :P)
Forum
The main strength of this game compare to other game is it forum.
It’s interface is really smooth, it’s integrated with the game and it’s easy to add in game links like a player, a village coordinate or a tribe.
The tribe forum can be shared with other tribe, which make it easy to communicate with your ally and sisters tribes. A feature that other game don’t have.
The Community
The TW community is huge and there a lot of help site that can help you understand the game when you start.
They’re the tribal war forum where you can see what is going on with your world (http://forum.tribalwars.net/index.php) They’re the TW wiki where you can find a lot of useful information and tactic.
And one of my favorite it the tribal war stats site (http://www.twstats.com/) where you can find all sort of interesting information there. Like the point progression of a certain player, which tribe he was before, an attack planer to plan your attack from different to arrive at a specific time to enemy village. There a map tool to check the size of your new ally or to see which tribes should be scaring you.
That’s it for today
In my next post I’ll talk about what I hate and love about this game.
And some tips and strategy post are coming to.
Random stuff about Lord of Ultima
Author: JackJul 16
I’ve been trying Lord of Ultima recently and to be honest I’m impress to the level of details and polishes the game have compare to the other title I’ve played.
The game removed some annoyance the other game of the genre have, like your default building queue can actually hold 6 items instead of 2 and you can move around the other of the 5 item waiting in the queue. This feature remove a bit of the time sucking ability of these kind of game usually have.
You can build city guard with no impact your number of soldiers you can have, though they an only stay in your city they give defensive player and more casual player little more option to be competitive.
Each building and terrain complement each other, making you go “Sh*t ! why did I put my sawmill there” and give you a real sense that your building your city.
There are too much resource though, there the classic wood/stone/iron/food from travian (TKO and tirbal war too) and there gold and mana. I never got the understand how to use mana though so for now it’s always full and with gold I can currently only buy mage…
On the minus side there are so much stuff to do and to track that I just don’t know what to build sometime. Like right now I have to much iron and I bought to many ranger so I have to level up my barrack and training ground to be able to recruit guardian instead.
So far, that what I’ve noticed. I haven’t try to plunder or attack something yet. More comment and tips on the game to come.
Feel free to leave some comment about the game.
Communication in war
Author: JackMay 17
"In battles, as verbal communication cannot be heard clearly, cymbals and drums are used as commands" As visual communication and eye contact are hampered, banners and flags are used as signals. Now the purpose of using cymbals, drums, flags and banners is to draw attention of the troops and focus them for combat under the direction of the commander. Once the troops are united as one body, the courageous ones will not advance forward by themselves and the cowardly ones will not retreat by themselves. This is the art of directing larges forces in battles. – Chapter Seven, Sun Tzu Art of War
In war good, communication with your troops, allies and even enemies his the key.
In most games MMO browser-based strategy game (like Three kingdom online, tribal war and travian) they have these feature built in.
If your a veteran player you can probably skips that part for other the advantage and disadvantage of each method will be explained.
In game feature
In game message
All these game have in game message, the quickest way to got a player whatever he his online or the next time he login.
It help you to find out if the user is still active, if he doesn’t answer after a few days or week you can presume he’s out.
The main advantage of this is that it’s quick and you’re almost sure the other player will read it next time he play.
The disadvantage is that entrusted player may read your message.
League message
Same thing has above but use by leadership and elite members of a league or tribes to send a message to the mass.
While it’s great to reach all your members, if there a spy in your league he might be able to read it and like normal message entrusted member can read it to.
Chat
Some of these game have in game chat, it’s great to talk directly to your peer, but you must be aware of the issues each room have.
From TKO chat here are the different room and how to use them.
World
Everybody on the server see it, so don’t tell sensitive info or information about what time it is or if it’s day or night, because other player might use this to attack you when your asleep or working.
League
Like the league message all your league member see this, beware of spy.
Private
Standard – One on one chat, note that you might be speaking to an entrust not the real player.
Internal forum
They work differently depending on the game, but like the league message, all league member see it (accept officer sub-forum). That some of them (like tribal war tribe forum) someone with an entrust can see it.
External to the game communication that might be useful.
External forum
The external forum solves most of the issues player with an entrust, only the player who registered can access it.
It can be useful to coordinate with ally too, an ally can have is own section of a forum and each tribes/leagues can share a section forum.
The main disadvantage is that you lose most of the feature of the in game forum, like writing the coordinate wills create a link directly to the in game location, this don’t work with an external forum.
IRC
You can always set up a IRC channel for you league. The advantage is that user can access it even if they’re not logged to the game and you can have control over who can be in the channel with a bot.
IM
Instant massaging can be useful specially the conference or group chat, you can talk to your buddy evens if they are not online (which can be annoying too if they are always poking you when the see you online).
Collaboration systems
like google wave, wiziq
I honestly haven’t planned anything with google wave but I did with wiziq and it really cool, you can have a draw board and put the map on it and plan the attack and have a visual representation of the situation. It takes some effort to setup though but it might worth it.
Does any of you have use other method of communication to plan an attack or to plot something with your allies ?