The Slug Cruiser achievements are pretty easy to do compare to other ship. I’ve been lucky and managed to grab 2 of them in my first try and got the third one (Home sweet home) after because I wasn’t able to go to two nebula sector.

We’re in position!

While using the Slug Cruiser, have vision of every room on the enemy ship without functioning sensors.

slug achievement 1

To earn this achievement it’s probably better to have a teleporter, once you board with some of your (Slugs) crew you should manage to see the whole ship.

Earning this achievement requires a teleporter, as the player must have some of their crew (most likely Slugs) board an enemy ship to see the inside of it without functioning sensors.

A way to accomplish this is by upgrading to a level 2+ teleporter then teleport your two slug crew onto an automated scout ship. With the upgraded teleporter, there’s just enough time to teleport them out before they suffocate.

Note, many of the early-game pirate or rebel ships have layouts that can be completely viewed by only two carefully-placed slugs.

The achievement can still be earned if the sensor system is installed on the Slug Cruiser, but the system must be either destroyed, fully ionized, hacked, or incapacitated due to a nebula.

Note that hacking, boarding drone and mind controlled crew can help you achieve this achievement too.

Home Sweet Home

Jump to 30 nebula locations before sector 8.

slug achievement 2

This achievement is probably the easiest if the 3, it’s mostly require luck that you have 2 sector that are nebula and you should probably be fine. Since nebulas  (even a whole nebula sector) slow down the Rebel Fleet, you will be able to visit more beacon that in an usual sector. You just need your 30 jump before sector 8 and you’re golden.

Disintegration Ray

While using the Slug Cruiser, kill 3 enemy crew members with one shot from the Anti-Bio Beam.

slug achievement 3

I managed to earn this achievement by putting on fire some a room that and they were no rock crew. All the enemies crew went to the room to take the fire out, but once they start having low hp they leave the room, at this moment I fired my anti-bio beam and killed 3 of them.

Side Note from the wiki:

There is supposedly a bug that count your own crew when you killed them. The exploit is to send two of you crew to fight and when they are low in health fire the beam.

Note: Killing System Repair Drones or Anti-Personnel Drones also counts to the limit of enemy crew members killed. I don’t really understand why that work since they are robot not bio unit. Give it a try and if it work let me know.

At first I hated this ship but after a play through I actually liked it, I managed to get 2 achievements and kill the boss (easy difficulty) the first time I’ve played it. We will talk about the achievement in a next post but now let’s talk about how to play each layout.

Layout A

Slug Layout A

 

Unlock

See the Slug Home Nebula Surrender random event.
Alternatively, defeat The Rebel Flagship with the Mantis Cruiser.

What I didn’t like about that ship was the starting weapon I had a hard time of making the Anti-Bio Beam work, I sometime ended up destroying the ship before killing the crew. But when it’s work you get extra scrap and sometime you might even receive a extra crew or weapon. The beam take 2 shot kill most crew member, 3 if the member is a Rockman or Crystal.

Note that there are no sensors aboard this ship. But since Slugs can see the rooms they are adjacent to, and the locations of enemies onboard their vessel it’s shouldn’t be a problem compare to the Mantis cruiser layout A.

As for the flagship: board the missiles, hack the shields, mind control the pilot, to nullify their dodge chance, and the crew members can’t do anything about it, since hacking disables their doors, thus it’ll take time for them to get another pilot. Be sure to also take down their shields with something like a breach bomb, which will their ship rendered useless ,(this also works for difficult mode, so you’ll slow them from repairing the missiles/lasers)

Layout B

Slug Layout B

Unlock

Earning two of the three Slug Cruiser achievements will unlock Layout B.

The Stormwalker (Slug Cruiser Layout B) starts with a teleporter but lacks a medbay, resulting in reliance on the Healing Burst to heal crew members at the beginning. Grabbing either reconstructive teleport [LINK] or a Med bay will help you save on those precious missile. (Considering that the starting weapon only use missile, no beam, no laser…)

Like the initial Slug Cruiser, the layout B still lack sensor. That shouldn’t be too much of a problem though because your slug crew will be able to see boarders and the life form on the ship.

Side note: the layout of this ship allows you to remove oxygen from most of it, making boarders less of a problem.

I’ve really hit the mark with this ship, I was lucky enough to get a med bay really quickly (saving on those missile) and I’ve went through an abandoned sector and managed to grab two Lanius. And the rest is history. Considering that on this ship it’s pretty easy to clear the O2 from it because there so many door, you asphyxiate boarders really quickly and your Lanius force them to fight instead of trying to go through the door. Boarding is a charm, two Lanius quickly drain a room of oxygen, forcing enemy crew to leave the room, combine with the healing burst, your Lanius shouldn’t have any problem. For the final boss I had installed cloaking and Drone (a defense drone to block the hacking and a combat drone). Hacking can be good too, you can hack the med bay and send your Lanius there.

Layout C

Slug Layout C

Unlock

Reaching sector 8 with the Slug Cruiser B on any difficulty with Advanced Edition Content enabled will unlock layout C.

The Ariolimax starts with Hacking and Mind Control, making it effective at disrupting an enemy ship. As a side note, be aware that its Medbay only has one space, should you choose to replace the Cloning bay with it (don’t do it it’s a bad idea…) It’s start with a great gun too, the Chain Burst Laser can be pretty efficient even early 2 shield should be a problem, hacking will help you there.

Using the combination of the hacking on the oxygen system and mind control on the crew trying to repair it. You can kill a whole ship by asphyxiation, and get better reward (you really need them in normal & hard).

Starting with a level 2 Doors subsystem and a Mind Control, this ship is quite strong against early boarding parties. Be careful, though, as Mind-controlled enemies can pass through your doors just as if they were friends!

You can upgrade this ship in many ways, Drones and Beam Weapons work really well with hacking, as Hacking help you remove enemy shields. Burst laser can go well too with hacking since you can hack the engine or shield and blast the ship with your laser.

Bombs have great synergy to help drain/deny Oxygen from your foes, drop a bomb on oxygen and lock it with hacking and they are done. Teleporting can be a great addition especially if you can get your hand on some Lanius, combine with mind control and hacking, teleporting a Lanius on the ship will accelerates the de-oxygenation process. Teleporting work with other race to because of mind control giving you an extra member on the enemy ship to fight with you and hacking can help you lock a room, preventing the enemy from escaping or entering.

The only problem is its  low shield & low engine at the beginning, everything will it you. Missile weapons are a pain, beam weapon with decent ion or laser can be a problem too. Drone can be very annoying too.