Odin quest

Good news! Our 6th EDT server Revolution of Odin Quest will be released grandly by Youjoy.com at 8:00 July 3, 2013 EDT.

(I would have more info but the attachment they sent me was broken…)

Three kingdoms online

Server Merge Announcement for U41 and U42 happening right now (Jul 2nd~5th)

Like we talked last week, the merge for U41 & U42 is happening right now those lucky server are hopefully in for a lot of action. 

And I want to take sometime to come back on the pool I’ve started after this merge announcement.

Result from pool (check the thread at koramgame forum) :


It seem that the community it will be the U30 with U33 since U30 was up at the same time U28/U29 and these two just got their merge (U42 with U26) so it make sense to merge U30 next.

Clash of Kingdoms

The news version is coming with the add-on of emperor heroes. These heroes are like normal heroes that can be recruited in the tavern but they have ability that instead of working in the battle field they affect the output of your manors, they have a ability name Undead God of War that enable that hero to continue fighting even if all is troops are dead but this work only is there is another of your hero on the field that still have troop.

Here the list of all the new hero (click on it for readable image … )

I think is a nice addition to the game, it obvious a way to make players spend gold to get those heroes but I think it will help gold player to maximize their manors and spend their gold

A few days ago I’ve started a series of article about ultimate soldier, you can read the previous article about the infantry unit (part 1 and part 2) or if you are looking the archers unit click here.

Today I’m taking on the cavalry. I unfortunately didn’t played that much with the cavalry, most of my heroes ended up being archer or infantry heroes.
So here the table of the cavalry

Cavalry Ultimate soldier 1 :

Hp Att Def Speed Load Cons Skill

White Stallionswhite

728         159 75 18 1680 56 Higher Unit Attack and less damage received while facing Archers.

Black Raiders

745    156 67 27 1650 55 Increased Unit Attack against Infantry.

Lionheart CavaliersLion 

804    167 45 24 2220 74 Higher Unit Defense against Cavalry attacks.

Flying Monkey Brigademonkey

826    157 52 15 1650 55 Higher damage dealt to Infantry; less damage suffered from Archer attacks.

Iron-clad Cavalry


660    154 98 24 1950 65 Higher Unit Attack and Defense while facing Cavalry.

Resource Cost :


White Stallions

1400       2250 840 1120 5610

Black Raiders

1380    1110 820 2210 5520

Lionheart Cavaliers

2960    2360 1110 960 7390

Flying Monkey Brigade

2220    1780 830 720 5550

Iron-clad Cavalry

1620    2080 1950 840 6490

Best attack


Lionheart Cavaliers

Lionheart Cavaliers have the best attack of the tier-4 cavalry and they even have a little extra against infantry. However they lack defence (worst of the t4 cavalry and even worst that the T2 cavalry, which is really bad) if there lack of defence didn’t scare you off, it’s food per round consumption might make you think twice about grabbing them. At 74 they are the worst of the game even U2 use less food per round that the lionheart.

Runner up for best attack : White stallions

Best Tank (defence)

Iron-clad Cavalry

The Iron-clad have the best defense of all cavalry, so they are a perfect choice to have fast and tanky reinforcement. They however have a lower hp than other cavalry so I don’t know how much it’s make a difference in a fight though.

Runner up for best defense: White stallions 

Glass canon

Lionheart Cavaliers / Flying Monkey Brigade

I’ve already explain that Lionheart Cavaliers have a terrible defense but the Flying Monkey Brigade is not far behind. At 52 it’s the second lowest defense rating of all cavalry.


Lionheart Cavaliers / Iron-clad Cavalry

I like I said before Lionheart Cavaliers have the highest food consumption in the game making them the greediest unit. Iron-clad eat  a lot of your food too with a consumption of 65.

Best runner up:

White Stallions

Being no 2 in attack and defense, having a lower consumption and a skill that increases damage and reduce is damage receive vs archer, make the white stallion one of the favorite cavalry among CoK player that went with cavalry. Its only downside is that its cost structure is similar to most U2, you might have to use gold and coupon to change your iron to stone and wood.

Left overs ?


Black Raiders
Black Raiders are in a weird category, they have only 2 points of attack more than the Iron-clad (the last in the U1 cavalry group), they are in the middle in term of defense, they cost mostly food and their skill is against infantry which cavalry unit are already good against.

From what I see mostly in battle and in the forum it seem that the White Stallions and the Iron-clad Cavalry are CoK fan favorite.

There a poll you can check out and vote on the forum about the cavalry u1.

Check out my previous entry on the infantry and the archers.

A few day ago I’ve started a series of article about ultimate soldier, you can read the previous article about the infantry unit or if you are looking the archers unit click here.


Like we saw in my last article, in terms of pure stats The Hammerfists and Chainmail Guard stands out has being either the best attack infantry unit or the best tank. But guess what they have similar cost structure and have a similar cost structure of most ultimate soldier 2 (call U2/T5 too).

Let break them down for you:

The Hammerfists 1470 2350 880 1170 5870
Chainmail Guard 1780 2860 1070 1430 7140
Goliaths 4730 7580 2840 3790 18940

Ok let compare the total with the % of resource type use vs the total.

The Hammerfists 25% 40% 15% 20% 5870
Chainmail Guard 25% 40% 15% 20% 7140
Goliaths 25% 40% 15% 20% 18940

As you can see they have the same cost structure than the U2.  in term of cost they will go well with a U2 with a different cost structure like the war elephant or if you go purely inf and want to do start with u1 and then only do u2 once you got the research or if you use gold and coupon to exchange resources, then the resources distributions doesn’t matter

hammer chainmail
The Hammerfists vs Chainmail Guard
-Same cost structure ( hammer fist cost less overall though)
-Same cost structure like U2
-Chainmail = highest def. & hp.  lowest att + def bonus def vs cav
-Hammer = highest att. for u1 but low def + dmg bonus vs all troop

More of the same thing ?

There are 2 other that have almost the exact same cost and theirs stats are pretty similar too, the halberdian and the Rattan Infantry. The Halberdian have only 1 point of attack than the rattan infantry but have more def (6 point) and is the third best defence in the infantry units. However, what I like with the Rattan infantry is that it has an bonus defense vs archer and more speed (easier to move around) and their cost configuration complement well the cost of u2 (infantry and archer) since it mostly use iron which is what U2 Inf/arche use less.

halbert rattan

Halberdian vs Rattan Infantry
-basically the same cost (mostly iron)
-RI better speed
-H good vs cavalry (extra def/att vs cav)
-RI high def vs archer (so better for attacking city)
-RI bonus damage vs infantry

Gimme ur Food punk !

Yellow Turban, Chargers and Broadsword Sentinels have one thing in common, they cost a lot of food compare to the other infantry unit. Out of the 3 the yellow seem to be the best since it has the highest attack and defense. However it skill can be misleading since it receives more damage and deal more damage, so the Broadsword sentinel(BS) might be tankier than them (the BS have higher hp too). Like I explain in my last post, the charger is a glass canon with is high attack but abysmal def (lower than a royal guard the tier 3 infantry). But the have a super high speed with 21 being even faster than some cavalry, it can make it useful for reinforcement. I personally don’t like the charger, in the current high archer with high leadership environment we have, they wont be able to land attack if they are not with high leadership hero.

yellow charger sentinels

Yellow Turbans vs Chargers vs Broadsword Sentinels
-have all high food cost (= not good)
-YT – 159/85
-YT –  Much higher damage dealt to all troop types in exchange for higher damage suffered.
-C  –  153/42 (less def than royal guard)
– C -Higher Unit Attack when attacking cities. Higher damage dealt to City Walls and Buildings.
-C  -best speed for a infantry unit
-BS – 129/71 – Higher Unit Attack and less damage suffered while defending cities.

Alone in the wood
Cost wise the Roving Gallant is the only unit that cost primarily wood which makes it a good complement to the U2 cavalry since it mostly cost a lot of stone and iron. Its skill reduce its damage dealt and receive, but considering it 52 of def (lower than

Like I said previously, Roving Gallant is probably one of the weakest infantry U1, it sole advantage is that its cost complement well the U2 cavalry (Rabid Horseman).


Roving Gallants
-cost primarily wood
-150 attack/ 52 def
-skill reduce damage but reduce damage receive
-best speed for a inf after the charger

That all for the infantry you can check the pool (and vote) about which infantry unit is the best.

Infantry :


Unit list

A few day ago I’ve started a series of article about ultimate soldier, you can read the previous article about how to get them and the archers.

Today I’m taking on the infantry, note that this article is mostly my personal opinion and some input from the members on the forum.
For my first tear down, I’ll focus only on stats, next part I’ll focus on cost.

List of all U1 (with T3 and U2)

Royal Guard (T3) 653 102 70 9 650 26 Higher Unit Defense against Infantry attacks
750 143 77 12 1320 63 Higher Unit Attack and less damage suffered while facing Cavalry.
Yellow Turbans yellow 683 159 85 9 1680 56 Much higher damage dealt to all troop types in exchange for higher damage suffered.
The Hammerfists hammer 650 166 58 12 1740 58 Higher damage dealt to all troop types; less damage suffered when attacked.
669 153 42 21 1620 54 Higher Unit Attack when attacking cities. Higher damage dealt to City Walls and Buildings.
Roving Gallants
788 150 52 18 1590 53 Less damage dealt in exchange for much less damage received.
Broadsword Sentinels
794 129 71 9 1710 57 Higher Unit Attack and less damage suffered while defending cities.
Chainmail Guard
901 121 100 9 2130 71 Higher Unit Defense against Cavalry attacks.
Rattan Infantry
759 144 71 15 1890 63 Higher Unit Attack against Infantry. Higher Unit Defense against Archer attacks.
Goliaths 1633 311 70 12 1890 63 none


Best Damage output:

The Hammerfists

The Hammerfist are the hardest U1 infantry hitter. It has the highest attack and the skill that gives extra damage against all units (Higher damage dealt to all troop types). Next unit would probably go to the yellow turban since it has the second best attack and have a skill that increases damage.


Chainmail Guard (highest hp and def)

A tank unit is determine by 2 thing its amount of hp and its def (which reduce de damage receive)  since the chainmail guard have the highest in both attribute it win without have any other contender. The next best in line is the yellow turban (again) with the second highest def but its skill that increases damage taken might be misleading, The Halberdian seem to be a good choice too.

Glass Canon:

Chargers / The Hammerfists

While they have high attack and offensive skill, they have about the same hp of a Royal Guard (T3 infantry) and have less defence. I don’t know if the Hammerfists skill “less damage suffered when attacked. “ really have an impact to help their survival but even if you exclude the cost Royal guards are probably better to tank than those 2.

Greediest unit:

Chainmail Guard

With the 71 of consumption they consume more food than almost all other Ultimate soldier (only the Lionheart Cavaliers consume more) and even more the Goliath (the U2). While the chainmail guard cost less food that other U1 it makes it up with its high consumption. If you’re going Chainmail guard keep that in mind so you have alot of food for them.

The WTF unit

Roving Gallants

Decent attack but very weak in defense (second lowest) but its skill make me wonder : “Less damage dealt in exchange for much less damage received. “ So it drop from being a good hitter too being an average hitter and average defender (still probably less than the rattan infantry and halberdian). Not a very good trade off honestly. (honestly we have to look at it’s cost to make sense with that unit)

The forgotten

Broadsword Sentinels/Rattan Infantry

I’ve usually go for the Rattan infantry but not only for the reason here mostly because of their cost (see next post). They have a decent attack/def ratio and its skill usually what predominant in most of the server I’ve played (a high inf/archer army with low cavalry count)

I actually never tried the broadsword sentinels seem cheaper tank than the chainmail guard (and better hitter) when defending cities. Might worth a try on my next server.

So what your favorite infantry unit ?

Next post I’ll compare them cost wise and give you some precious link.

I’ve started a post about the ultimate soldier recently, today I’ll talk about the archers ultimate soldier.

Archer are probably the most used unit in the game and with reason they are super efficient to defend, they gain an extra attacks while on the wall (that mean they get an extra square while defending not a guaranteed 2 attack), many good heroes have cool abilities with them (Deng Ai, Pang tong, etc) and the best U2 is almost undoubtedly the archer u2 the northern assassin.
But despite being the most used unit they lack the number of choice the Infantry and Cavalry have.
Here a quick summary of the u1/u2 archers.

U1 Archer

Mongolian Sniper
(Attack partially ignore Cavalry defense.)
cost :
wood:1390 stone: 2220 iron:830 food:1110 total:5550
Marching Speed:9
Carry Load:1650

Crossbow Elites (Higher damage dealt to all troop types.)
Wood:1440 Stone:2310 Iron:860 food:1150 total:5760
Marching Speed:12
Carry Load:1710

Qiang Guerillas (Less damage suffered while being attacked.)
Wood:1340 stone:1670 iron:1610 food:750 total:5370
Marching Speed:15
Carry Load:1590

U2 Archer

Northern Assassins
wood:4090 stone:6550 iron:2450 food:3270 total:16360
Marching Speed:10
Carry Load:1620

U1 (T4) choice

With 163 attack power and it’s extra damage to all troop types the crossbow elite is the best U1 in term of raw damage output but lack the defense and they might just die before delivering a good blow. Qiang Guerrilla have the highest resistance and their ability give them extra longevity. Mongolian Sniper are just super strong vs cavalry.
The choice usually come down to chose between the quiang and the Crossbow elite since the mongolian sniper don’t offer much compare to the Crossbow elite and have basically the same price. From there
It’s depend on your heroes, style, your resources output (that can be changed though) and what U2 you’re choosing.
Since Crossbow Elite need the same resources distribution than some U2 (NA & Goliath)
I usually go for the Qiang Guerilla.

Note that if money and coupon are not a problem for exchanging your resource, then you might want to go with the Crossbow elite anyway since you can always change the other extra resource to the missing stone (usually) .
I personally rather not build u1 archer when I’m going NA since they use my archery ranges while building and since the NA take like week to finish a whole batch of 100/115, I rather have a mix of inf/arch or cav/arch.

More info on the forum :

Check the pool (and discussion) on which is the best U1 for archer.

Or this other pool.

I’m doing a little series of article on Ultimate soldier. In the following days I’ll post some article on each type of Ultimate soldiers.

What does U1 and U2 do?
Ultimate soldier are the strongest unit in the game, they are the most expensive unit and take forever to recruit. Once you chose them you cannot change your choice until you switch server. Note that there also a item you can use to reset your choice.


How to obtain them :
For U1 you need : L10 of attack def of corresponding research for the unit type you want the U1 from
For U2 you need : L20 of attack def of corresponding research for the unit type you want the U1 from
Note : having L10 of attack def of 2 type of unit (like cavalry and infantry) give you the choice of both U1 but you can chose only one.

Coming soon :
U1/U2 spotlight : Archer
U1/U2 spotlight : Infantry (part 1 & part 2)
U1/U2 spotlight : Cavalry

More information on the forum unit post here and the unit List :
U2 everywhere : http://forum.koramgame.com/thread-58289-1-1.html

Info on the new elite system (v1.70) : http://item.koramgame.com/ck/v1.70/article6.html


Clash of kingdoms – new patch


A new patch was released and what caught my eye is the new school system. The school system allows player of 10000 or more dev point to join or create a school and learn skill from the member of the school. Basically you need to have 3 student per teacher, the student can asks for advice, review to gain some insight and contribution to the school, the teacher gain some has well but less. When a hero have 400 of insight you can make him learn a skill.

Click on the icon that look like the stroke of genius skill insight2

After you will be able to choose what skill you want to learn.


There more to it but that really the basic to get a skill, if you want all the details go check the forum thread and if you want to optimize your school to get the best out of it check my following post.

They’re other thing in this update that interesting like the duel or new terrain effect, but the school is the big add-on to the game in this patch.

For More information

Patch 1.5 info : http://item.koramgame.com/ck/v1.50/article%203.html
School system thread : http://forum.koramgame.com/thread-55904-1-1.html

Castlot – Close beta and new server

battle vs dragon

The beta server as closed a few hours ago but if the beta server is closings that mean the first official server is coming.

Yoogame didn’t wasted much time and released there first server today at 7h00 (March 28, 2012 PDT)

I played a bit in the beta and I can say that it’s mix of MMORTS with heroes duels and mission. The tutorial and quest system really help to pick up the game. Give it a try.


Little treasures

I found two really nice games on the ipad that came out recently. The original Final fantasy tactic (you have to pay 17,99$ though) and Baldur’s gate Enhanced Edition.


I actually love the final fantasy series but never got the chance to play the first Final fantasy tactic, I did play Final fantasy tactic 2 on DS though.

The game look really good, can wait to for my itune gift certificate to spend it on this game.

Check out the review from touch arcade.

Baldur’s gate Enhanced is not out yet but should be this summer, I really hope to see how this old game port perform. I did play neverwinter and icewindale but didn’t got the chance to play baldur’s gate, I hope it will be good as my friends told me.


You can look on the news and review here.

Note that is a post from our friend Astute from server L11.

This is a post more about how to maximize this feature for your school, if you want specific information about how school work try to look for it on the new patch page and on the forum :

Patch page : http://item.koramgame.com/ck/v1.50/article%203.html
Forum thread : http://forum.koramgame.com/thread-55904-1-1.html

After playing around with the school features, below are some info that should help everyone.

1. Every player have a max number of seek advice (click advice button). This number start off with 3, I am not sure if it will increase later.
2. Every player with a hero of literary Talent of level 3 or more can Challenge another hero of level 3 or more
3. Student receives more insight and Contribution as compared to the teacher.
4. Each teacher can have a max of 3 students.
5. Student gets attached to a teacher by pressing the Pay respect button

6. A teacher need to have 3 students attached before the students can seek advice

In order for everybody in the school to gain the maximum insight and contribution, the objective is to help everybody use up ALL advice and ALL challenges.In the below instructions, I am assuming that the school has 10 players.
– There should always be 3 teachers in the school.To be fair and even out the points for everyone, the 3 players with the lowest contribution should assign 1 hero as teacher.
For the other 7 players,
– assign heroes that you want to improve and use up the 3 advices
– If you have a hero at Literary level 3, check for any teacher or students with lvl 3 and use challenges.
– After finishing with the advice and challenge, remove the hero from the teacher with 3 students- Assign the hero (preferably lvl 3 hero) to a teacher with 0 or 1 student.
For the 3 players with lowest contribution,
– remove the teacher hero
– Assign heroes that you want to improve to another teacher and use up the advice.
– If you have a hero at Literary level 3, check for any teacher or students with lvl 3 and use challenges.
– After finishing with the advice and challenge, remove the hero from the teacher with 3 students
– Assign a hero to become the teacher

After every week, the school can review again who have lowest contribution and reassign the 3 players with lowest contribution.

– A Teacher hero from the Headmaster can take more than 3 students

– Teacher from other players can take a max of 3 students

– The player with highest contribution becomes the headmaster

For the current event (see announcement)

– Every hero have 3 free reviews

– Every player have 3 free Private Tutor

Private tutor gives additional free advice to all students under that teacher.Since Headmaster can have more students, the way to maximize the Private tutoring is for all heroes to become students of headmaster. Headmaster use up 3 private tutor session Another player try and gain more contribution until he becomes headmaster, he assign a hero to be teacher. Everyone else assign student to the new headmaster, and repeat.


DDtank server merge


Yesterday (march 13) DDtank merged the server 1 and the server 2
Here a extract from there press release for more info:

To respond to your request, improve the atmosphere of the gaming environment and give you a better experience in game with more partners and more challenges,
YooGames DDTank on 2012.3.13 PDT will merge server 1 Canyon and server
2 Treasure after a temporary maintenance(for the exact times please visit the
YooGames DDTank website:http://www.yoogames.com/ddt/ and forums)?

Special thanks to all that have been supporting YooGames DDTank all this while!
We will give all of you more chances to share your in-game experience,battle with
stronger opponents,and make new friends!

After the merge, there will be these events,be the first to check them out:

Event 1: Celebration of merging! Double (what’s bless?)
Event 2: Celebration of merging, free packages! Will be gift away
Event 3: Melting Jewelry for merging of the server
Event 4: Fortifying weapon, hat, shield/arm because of the server merge!
Event 5: Marriage event!
(for details log on to YooGames DDTank webpage and forums:">http://


Let these events ignite our passions,what are you waiting for?Join the family of
YooGames DDTank now!

Three Kingdom Online U25, U26 & U27 Server Merge


There is a merge of 6 server into 3 utlimate server. I’m not on any of these server though.
Here the detail:

19:00 Mar. 21th to 19:00 22th Mar. (PDT)
S50, S52 -> Ultimate Server 25
S51, S53 -> Ultimate Server 26
U12, U18 -> Ultimate Server 27

If you are merging go check their forum thread explaining the merge, it pretty much the same as other merge but it always good to remember what happening.


You can check my other articles on the server merge.
How to prepare for a merge
My first merge
Ultimate server merge war lasted 1 day

Clash Of kingdom L5, L7 and L10 Server merge poll


L5, L7 and L10 are almost done, while we don’t have a hard date, Koram is asking for suggestion on how to do the merge.
You can check the forum thread and give your opinion if your one of those server.
Here the forum thread : http://forum.koramgame.com/thread-53846-6-1.html
Here where you can vote on one of 4 option : http://forum.koramgame.com/thread-54250-1-1.html


I think Merging all 3 servers into 1 its bad, having many characters in the same server is very annoying to do specially with the new koram start page. Some players are stuck with 3 and more different character they need to switch.
Instead of merging everybody in 1 server, create 3 new L servers with different maps (one with 6, one with 8 one with 3) and kingdoms for each account ID to pick. This will allows players to split up their IDs into different kingdoms and reduce the pain of account switching.
So from that perspective I think the best option is the last one (option 4) have 3 new server and legion can change server.
So go give your opinion you have until march 15th 11h59PM PST.


Since I’m getting a lot of request these days I decided to do a weekly update.

Clash of Kingdoms

There a new server up since yesterday for clash of kingdoms

New Server: S39 Rebel Fury
Launch Time: March 5th 6:00 PM (PST)
Server Link: http://s39.ck.koramgame.com/
Map: Shao, Tao, Jiao, Meng, Dong, Ma


And there a new update called The Might of the Sages that’s coming up that look really interesting, here a extract from the mail I received :

Duel System
The Hero Duel System is a new PVP feature, it can be launched in any Arena or World battles, and displays as a duel between two heroes. The closer the attributes are the better chance of a dual happening.
In the Duel System, heroes can release the newly added ability – Skills. The effects are similar to abilities, can be sorted as Active, Passive, Attack, Defensive and Buff etc.
Corresponding to the Duel System, there are new Gears and Abilities which will be pushed out in this new version, players will gain more experience from this new game feature!

Terrain System
There are 7 terrains added to Battlefield which can give players a brand new experience. Each terrain offers buffs to different types of troops. It can affect attack, defense, critical strike damage and rates, and dodge.
The 7 terrains are Grassland, Solid Ground, Desert, Tundra, Forest, Mud, Hills.

School System
The School is a place where players can teach and study new abilities autonomously. Players’ heroes can learn all abilities besides the exclusive hero abilities, and will be able to learn the new types of abilities including: Increasing exclusive troops’ attack and defense, Increasing strike, Increasing dodge, Decreasing abilities damage, additional terrain bonuses and Reducing food consumption etc.
Players with 10,000 or more development and a little silver can create their own Schools in the Academy on the City interface, players can also apply to join others’ School, but every player can only join in one school at the same time.
Players who created the school can select any of his/her heroes enter the school to become the teacher. When school reaches to level 3 or above, players who are students can also select any of their heroes enter the school to study.
Teachers can get Insight by teaching, and students can get Insight by studying. When their Insight reaches a certain level, players can select a specialty for their heroes to learn.
Literary Talent: Can increase the success rate of insight specialty. Can increase the daily limit of Advice. Can increase the success rate in Challenge.
Military Genius: Can choose more skills if a hero have more Military Genius. Can increase the daily limit of Challenge. Can increase the success rate in Challenge.
A school’s level depends on teaching and studying activities in the school.
Players are able to drop out of a school. Players can be removed from the school if 3 or more players choose to banish them, and their heroes will be also removed

Call of gods


They had a 7th server on march 1st more info in my previous post : Press Release : Ready to Answer the Call of Gods?

Desktop Dungeons Beta Free All This Week

Desktop dungeon is free this week so grab a free copy here.

desktop dungeons-thumb-478x329-1374

New 1000 ad


1000 ad server finish this Saturday (March,10 2012) Be ready if you want to try a new server. I was to late in the last server so I stopped playing to restart once the server reopen…